Pixelmon 9.4.0 更新日志
By JuInBum - 17 Aug 2026 11:13
本文由早安油菜花翻译,由我二次校对,转载自 https://tieba.baidu.com/p/10952391333 。
"1.21.1 (9.4.0)"
By JuInBum - 17 Aug 2026 11:13
本文由早安油菜花翻译,由我二次校对,转载自 https://tieba.baidu.com/p/10952391333 。
"1.21.1 (9.4.0)"
- The Java requirement for 1.21.1 is Java 21. This will come shipped with most launchers. For manual installation, you may need to install a later JDK.
- The minimum Neoforge version for this update is 21.1.200 and is required for a Pixelmon client to run.
- Beta releases will move to the recommended downloads after a few days of public release.
1.21.1 版本需要 Java 21。大多数启动器会自带该版本。如需手动安装,您可能需要安装更高版本的 JDK。
此次更新所需的最低 Neoforge 版本为 21.1.200,Pixelmon 客户端运行时必须使用该版本。
Beta 版本将在公开发布数天后移至推荐下载。
- Reworked the Charms interface. Charms now live in a dedicated inventory tab with an info button, where you can toggle each charm between its Available and Active states. Locked charms are tinted red and available-but-inactive ones grey. The old charm drawer beside the party has been removed.
重制了护符界面。护符现在位于专属的物品栏标签页中,带有详情按钮,您可以在其中将每个护符在"可用"和"激活"状态间切换。已锁定的护符显示为红色,可用但未激活的显示为灰色。队伍旁边旧的护符抽屉已被移除。 - Added a notification to the top-right of the main menu that appears when a new Pixelmon version is available.
在主菜单右上角添加了通知,当有新 Pixelmon 版本可用时会显示。 - Reworked the bikes so they are no longer horse-based, with their riding animation now playing correctly:
重制了自行车,它们不再基于马的模型,骑行动画现在能正确播放:- All bikes are significantly slower than before.
所有自行车的速度都比之前显著降低。 - The Mach Bike is faster than the Acro Bike, can no longer jump, and steps up at most half a block.
音速自行车比越野自行车更快,不再能跳跃,最多只能上半格台阶。 - The Acro Bike jumps a consistent height regardless of the charge bar, and steps up at most a block and a half.
越野自行车无论蓄力条如何都能跳跃到相同的高度,最多能上一个半格方块。
- All bikes are significantly slower than before.
- Updated the in-game type icons.
更新了游戏内的属性图标。 - Reworked Gallade's model with updated textures and animations.
重制了艾路雷朵的模型,更新了纹理和动画。 - Reworked Gardevoir's model with updated textures and animations.
重制了沙奈朵的模型,更新了纹理和动画。 - Added 14 wild trainer NPCs to battle: Battle Girl, Black Belt, Hex Maniac, Sailor, Psychic (male and female), Punk Girl, Punk Guy, Schoolboy, Schoolgirl, Lumberjack, Hiker, Cueball, and Knight.
新增了14种可对战的野生训练师 NPC。 - Added 12 village tip NPCs offering guidance on EVs, IVs, Natures, types, breeding, evolution, Abilities, held items, the move tutor, biomes, Poké Centres, and catching.
新增了12位村庄提示 NPC,提供努力值、个体值、性格、属性、培育、进化、特性、携带道具、招式教学师、生物群系、宝可梦中心和捕捉方面的指导。
- Added Ogerpon, with its Teal, Wellspring, Hearthflame, and Cornerstone Mask Forms.
新增了厄诡椪,包含碧草、水井、火灶和础石面具形态。 - Added Terapagos, with its Normal and Terastal Forms.
新增了太乐巴戈斯,包含普通和太晶形态。 - Added Okidogi.
新增了够赞狗。 - Added Munkidori.
新增了愿增猿。 - Added Fezandipiti.
新增了吉雉鸡。 - Added Pecharunt.
新增了桃歹郎。 - Added Poltchageist, with its Counterfeit and Artisan Forms.
新增了斯魔茶,包含赝品和真品形态。 - Added Sinistcha, with its Counterfeit and Artisan Forms.
新增了来悲茶,包含赝品和真品形态。 - Added Archaludon.
新增了铝钢桥龙。
- Added Terastallization. In battle, a Pokémon can Terastallize to take on its Tera Type, boosting moves of that type and shifting its defensive typing for the rest of the battle.
新增了太晶化。在对战中,宝可梦可以通过太晶化获得太晶属性,提升该属性招式的威力,并在对战剩余时间内改变其防御属性。 - Added the Tera Orb, required to Terastallize and unlocked through research.
新增了太晶珠,太晶化所需道具,通过调查任务解锁。 - Added the Stellar Tera Type.
新增了星晶太晶属性。 - Added Tera Shards, used to change a Pokémon's Tera Type.
新增了太晶碎块,用于改变宝可梦的太晶属性。 - Added a unique Terastal crown for every Tera Type.
为每种太晶属性添加了独特的太晶头冠。 - Added the Tera Type icon to the battle UI.
在对战UI中添加了太晶属性图标。 - Added Tera Raids, a new raid type where up to four trainers battle a Terastallized boss together, each in their own linked battle against a shared boss.
新增了太晶团体战,一种新的团体战类型,最多四名训练师共同对战一只太晶化Boss,每个人都在各自关联的战斗中对战同一个Boss。 - Added Tera dens with crystal, beam, and particle visuals.
新增了太晶巢穴,带有结晶、光柱和粒子视觉效果。 - Added a Tera Raid lobby with party selection, solo and group controls, a countdown timer, and higher-star visual variants.
新增了太晶团体战开始界面,包含队伍选择、单人与组队控制、倒计时和更高星级视觉变体。 - Added Pokémon species to Tera Raids, sorted by star level.
为太晶团体战添加了宝可梦种类,按星级分类。 - Added named NPC raid partners that can fill empty slots in raids of up to 7 stars: Alfie, Amelia, Arthur, Austin, Ava, Brooklyn, Catherine, Charlotte, Chase, Claire, Dean, Dylan, Eli, Evan, Freya, Gianna, Hailey, Henry, Hunter, Isabella, Ivy, Janet, Kit, Klara, Kylie, Logan, Luke, Martin, Nicki, Noah, Oscar, Patricia, Peonia, Peony, Poppy, Portia, Samantha, Sean, Sophie, William, and Zoe.
新增了命名的 NPC 团体战伙伴,可填补最高7星级团体战的空缺。 - While waiting to revive in a Tera Raid, players can spend one of a limited number of cheers to support the team: All Out raises Attack and Special Attack, Hang Tough raises Defense and Special Defense, and Heal Up restores HP and cures status.
在太晶团体战中等待复活时,玩家可以消耗有限次数的声援来支援队友:冲冲猛攻提升攻击和特攻,坚坚固守提升防御和特防,啦啦疗愈恢复HP并治愈异常状态。 - Added Tera Raid loot, including random mints and Tera Shards tiered from 3 to 7 star.
新增了团体战战利品,包括3至7星级的随机薄荷和太晶碎块。
- Added an onboarding research system of 23 tutorial and progression quests: Your First Catch, The Pokémon Center, Storage Solutions, Berry Farming, The Apricorn Smith, Breeding Basics, Evolution Stones, Held Items, Move Mastery, The Art of Training, Fossil Revival, Snapshot Apprentice, Shiny Hunter, Boss Hunter, Raid Dens, Dynamax Power, Ancient Shrines, The Hidden Grotto, Temple Secrets, Tower Challenge, The Galar Pokédex, Legendary Tracker, and Champion's Path.
新增了包含23项教程和大量任务进程的新手调查任务系统。 - Added three research paths to unlock the Tera Orb, of which each player can complete only one:
新增了三条解锁太晶珠的调查路线,每位玩家只能完成其中一条:- The Scarlet Annotations, begun by photographing a Psychic- or Fairy-type Pokémon.
朱批,通过拍摄超能力或妖精属性宝可梦开始。 - Path of the Crowned, begun by defeating an Epic, Legendary, or Ultimate boss Pokémon.
加冕大道,通过击败一只史诗、传说或终极Boss宝可梦开始。 - To the Sleeping Crystal, begun by finding an Ancient City.
通向沉睡中的水晶,通过找到一座远古城市开始。
- The Scarlet Annotations, begun by photographing a Psychic- or Fairy-type Pokémon.
- Added The Masked Wanderer research to unlock Ogerpon spawns, begun by finding a Jungle Temple, Ocean Ruin, Desert Pyramid, or Ancient City once the Legendary Tracker research is complete.
新增了调查任务假面浪人以解锁厄诡椪的生成,在完成 Legendary Tracker[#译名待确定] 研究后,找到丛林神庙、海洋废墟、沙漠神殿或远古城市即可开始。 - Added research quests to encounter the Galarian legendary birds, each begun after finishing the Galar Pokédex research and catching the matching base bird:
新增了遭遇伽勒尔三鸟的调查任务,每个任务都在完成伽勒尔图鉴任务并捕捉对应的本体三鸟开始。- The Cruel Serenity, for Galarian Articuno.
The Cruel Serenity[*译名待确定],用于伽勒尔急冻鸟。 - Strong Legs, for Galarian Zapdos.
Strong Legs[*译名待确定],用于伽勒尔闪电鸟。 - Lustrous Flames, for Galarian Moltres.
Lustrous Flames[*译名待确定],用于伽勒尔火焰鸟。
- The Cruel Serenity, for Galarian Articuno.
- Added A Faded Marvel research, begun by catching a base Magearna, that rewards the previously-unobtainable Original Color Magearna.
新增了暗淡的釉彩调查任务,通过捕捉基础玛机雅娜开始,奖励此前无法获得的最初颜色的玛机雅娜。 - Research can now grant a boosted shiny chance to the Pokémon it rewards.
调查任务现在可以为其奖励的宝可梦提供异色几率加成。
- Added the Kingfisher battle AI, which looks ahead, simulating future battle states before choosing an action.
新增了 Kingfisher[*译名待确定] 对战 AI,它会提前预判,在选择行动前模拟未来的对战状态。 - Reworked battle UI animations onto a data-driven, server-owned timeline. Move, UI, and cinematic animations now share one system, with health, faint, switch, revive, and battle-exit animations playing in the correct order, and the server waiting for the client to finish an animation rather than using a fixed delay.
将对战UI动画重制为数据驱动、由服务器控制的时间线。招式、UI和过场动画现在共享一个系统,生命值、倒下、替换、复活和退出对战的动画按正确顺序播放,服务器会等待客户端完成动画而不是使用固定延迟。
- Added Tera Blast, which changes to the user's Tera Type and becomes physical or special based on their higher attacking stat while Terastallized.
新增了太晶爆发,在太晶化时会变为使用者的太晶属性,并根据其较高的攻击或特攻变为物理或特殊招式。 - Added Tera Starstorm, Terapagos' signature move.
新增了晶光星群,太乐巴戈斯的专属招式。 - Added the Teal, Wellspring, Hearthflame, and Cornerstone Masks as Ogerpon held items that switch it to the matching Form, found in Ancient Cities, Desert Pyramids, Jungle Temples, and Ocean Ruins.
新增了碧草、水井、火灶和础石面具作为厄诡椪的携带道具,可将其切换为对应形态,可在远古城市、沙漠神殿、丛林神庙和海洋废墟中找到。 - Added Ivy Cudgel, Ogerpon's signature move, whose type changes to match its held mask.
新增了棘藤棒,厄诡椪的专属招式,其属性会根据携带的面具变化。 - Added the Embody Aspect ability, which Ogerpon gains on Terastallizing, raising a stat based on its mask.
新增了面影辉映特性,厄诡椪在太晶化时获得该特性,根据其面具提升一项能力。 - Added the Tera Shift ability, turning Terapagos into its Terastal Form on entry.
新增了太晶变形特性,太乐巴戈斯在登场时变为太晶形态。 - Added the Tera Shell ability, making Terapagos take not-very-effective damage at full HP.
新增了太晶甲壳特性,使太乐巴戈斯在满HP时受到的伤害效果不佳。 - Added the Teraform Zero ability.
- 新增了归零化境特性。
- Added the Unremarkable Teacup and Masterpiece Teacup, used to evolve the Poltchageist line.
新增了凡作茶杯和杰作茶杯,用于进化斯魔茶一家。
- Added Poltchageist to Jungle and Evil biomes on land at night, with the Artisan palette rarer than Counterfeit.
将斯魔茶添加至丛林和邪恶生物群系的地面,夜间生成,真品配色比赝品更稀有。 - Added Sinistcha to Jungle and Evil biomes on land at night, with the Artisan palette rarer than Counterfeit.
将来悲茶添加至丛林和邪恶生物群系的地面,夜间生成,真品配色比赝品更稀有。 - Added Archaludon to Mountainous biomes on land at dawn and dusk.
将铝钢桥龙添加至山地生物群系的地面,黄昏和黎明生成。 - Added Dipplin to Forest biomes and Ultra Forest on land at night.
将裹蜜虫添加至森林生物群系和究极森林的地面,夜间生成。 - Added Hydrapple to Forest biomes on land at dawn and dusk, and Ultra Forest on land at night.
将蜜集大蛇添加至森林生物群系的地面(黄昏和黎明)和究极森林的地面(夜间)。 - Added Ogerpon to Mountainous Forest biomes on land at dawn and dusk.
将厄诡椪添加至山地森林生物群系的地面,黄昏和黎明生成。 - Added Iron Crown to 5-star raids in the End.
将铁头壳添加至末地的5星团体战。 - Added Raging Bolt to 5-star raids in the End.
将猛雷鼓添加至末地的5星团体战。 - Added Dipplin to 3- and 4-star raids in Forest biomes and Ultra Forest.
将裹蜜虫添加至森林生物群系和究极森林的3星和4星团体战。 - Added Hydrapple to 5-star raids in Forest biomes and Ultra Forest.
将蜜集大蛇添加至森林生物群系和究极森林的5星团体战。 - Added Archaludon to 5-star raids in Mountainous biomes.
将铝钢桥龙添加至山地生物群系的5星团体战。 - Added Ogerpon to 5-star raids in Mountainous Forest biomes.
将厄诡椪添加至山地森林生物群系的5星团体战。 - Added Poltchageist's Counterfeit and Artisan Forms to 2- and 3-star raids in Jungle and Evil biomes.
将斯魔茶的赝品和真品形态添加至丛林和邪恶生物群系的2星和3星团体战。 - Added Sinistcha's Counterfeit and Artisan Forms to 4- and 5-star raids in Jungle and Evil biomes.
将来悲茶的赝品和真品形态添加至丛林和邪恶生物群系的4星和5星团体战。 - Increased Duraludon's spawn rarity from 0.1 to 0.5.
将铝钢龙的生成稀有度从0.1提升至0.5。 - Added Tandemaus, Maushold, and Dudunsparce to Dynamax Raids, and enabled several Forms (the Flabébé line, Minior, Vivillon, Alcremie, Basculin, Tauros, Wooper, and Lycanroc) to appear in them.
将一对鼠、一家鼠和土龙节节添加至极巨团体战,并启用了多种形态(花蓓蓓一家、小陨星、彩粉蝶、霜奶仙、野蛮鲈鱼、肯泰罗、乌波和鬃岩狼人)在其中出现。 - Added the Syrupy Apple as a wild held item for Applin.
将蜜汁苹果添加为啃果虫的野生携带道具。 - Chimecho, Tornadus, Thundurus, and Landorus now each have a 50% chance to drop a Breeze Rod.
风铃铃、龙卷云、雷电云和土地云现在各有50%几率掉落旋风棒。 - Expanded the Transfer Tutor movepool from 10 preset sets to 32, making many previously-unavailable transfer moves teachable, including Natural Gift, Punishment, and Refresh.
将转移教学招式池从10个预设招式表扩展至32个,使许多此前无法获得的转移招式可被教学,包括自然之恩、惩罚和焕然一新。 - Updated the following wild trainers with nameplate titles, prize money rebalanced by role, and an experience orb reward on defeat: Blacksmith, Bug Catcher, Bug Maniac, Fire Breather, Fisherman, Gardener, Gentleman, Lass, Miner, Mountaineer, Ornithologist (male and female), Pirate, Pokémon Breeder, Poké Maniac (boy and girl), Policeman, Preschooler, Rancher, Rich Boy, Scientist (male and female), Sport, Steve, Swimmer, and Youngster.
更新了以上野生训练师,添加了名牌头衔,根据角色重新平衡了奖金,并在战胜后获得经验球。 - Town dialogue NPCs now show their role instead of a generic "Chat" label and have a Minecraft profession so they path around town. Village NPCs: Artist, Baker, Battle Girl, Black Belt, Blacksmith, Doctor, Engineer, Fisherman, Gardener, Hex Maniac, Hiker, Knight, Lass, Little Boy, Little Girl, Madame, Mailman, Mechanic, Monsieur, Officer Jenny, Old Man, Ornithologist, Pokémon Breeder, Poké Fan (male and female), Policeman, Preschooler, Professor, Psychic (male and female), Punk Girl, Punk Guy, Rancher, Ranger (male and female), Rich Boy, Sailor, Schoolboy, Schoolgirl, Scientist (male and female), Shop Girl, Shop Lady, Shop Man, and Super Nerd. Special NPCs: Bride, Cultist, Groom, Jon Snow, Lighthouse Keeper, two Monks, Pirate Captain, Pirate Grunt, Santa, Scary Man, and Tesla.
城镇对话 NPC 现在会显示其角色而非通用的“对话”标签,并且拥有 Minecraft 职业以在城镇中寻路。 - Villagers, wandering traders, and zombie villagers now spawn as one of the town's wild trainers or dialogue NPCs.
村民、流浪商人和僵尸村民现在会作为城镇的野生训练师或对话NPC生成。 - Pillagers and vindicators now spawn as Cueball, Punk Girl, Punk Guy, Black Belt, Hex Maniac, Knight, Pirate, or Fire Breather.
掠夺者和卫道士现在会作为以上NPC生成。 - The /setraid command now accepts a raid type, or infers one from the target den.
/setraid 指令现在接受团体战类型,或从目标巢穴推断类型。 - Replaced the individual charm commands (/shinycharm, /ovalcharm, /expcharm, /markcharm, /catchingcharm) with a single /charms command, including /charms give and /charms take for a chosen player and charm (or all), behind permission level 2.
用单一的 /charms 指令替换了独立的护符指令(/shinycharm、/ovalcharm、/expcharm、/markcharm、/catchingcharm),包括 /charms give 和 /charms take,可指定玩家和护符(或全部),权限等级2。 - Set Tera Raid minimum loot rolls to 3 for 1-3 star, 4 for 4-5 star, and 5 for 5-7 star raids.
设置太晶团体战最低战利品投掷次数:1-3星为3次,4-5星为4次,5-7星为5次。 - Updated Korean translations.
更新了韩语翻译。 - Updated Lithuanian translations.
更新了立陶宛语翻译。 - Battle notification toasts no longer fire on every step of a research objective.
对战通知提示不再会在任务目标的每一步都触发。 - Overhauled den world generation: existing dens now randomly generate as either Max or Tera Raid dens, with 38 new den structure variants and more detailed worldgen that blends them into the surrounding terrain.
重制了巢穴的世界生成:现有巢穴现在随机生成为极巨或太晶团体战巢穴,包含38种新的巢穴结构变体,以及更细致的世界生成使其融入周围地形。 - Dens are now more common in the Overworld, Nether, and End (average spacing reduced from 53 to 24 chunks) and slightly rarer in Ultra Space.
巢穴现在在主世界、下界和末地更常见(平均间距从53个区块减少到24个区块),在究极空间略微更稀有。 - Reworked which biomes dens appear in for wider, more varied coverage, adding dens to biomes that previously generated none.
重新调整了巢穴出现的生物群系,使其覆盖范围更广泛、更多样化,为之前没有生成巢穴的生物群系添加了巢穴。 - Tera dens now generate amethyst blocks and clusters around them where possible.
太晶巢穴现在会在其周围可能的位置生成紫水晶块和团簇。 - End dens now only generate above Y=32, so they no longer get cut off near the void.
末地巢穴现在仅在Y=32以上生成,不再会在虚空附近被截断。 - Added the pixelmon:dens structure tag that consolidates all dens, usable with /locate structure #pixelmon:dens.
添加了 pixelmon:dens 结构标签,整合了所有巢穴,可与 /locate structure #pixelmon:dens 一起使用。 - Deepslate Ice Stone, Sun Stone, and Water Stone ores now generate in the world.
深层冰之石、日之石和水之石矿石现在会在世界中生成。 - Updated Arceus' Generation 9 level-up, TM, and transfer movesets.
更新了阿尔宙斯第九世代的升级、招式学习器和转移招式表。 - Added deepslate ore furnace recipes and their recipe-book unlocks.
添加了深板岩矿石的熔炉配方及其配方书解锁。 - Added Pixelmon covered fossils and relics (band, copper, silver, gold, crown, statue, and vase) to the Archaeology loot found in several structures:
将 Pixelmon 布满灰尘的化石和古代遗物(手镯、铜币、银币、金币、王冠、石像、壶)添加至多个结构中的考古战利品。- Desert Pyramid: Covered Skull, Armor, Jaw, and Plume fossils.
沙漠神殿:布满灰尘的头盖、盾甲、颚和羽毛化石。 - Desert Well: Covered Old Amber, Root, and Claw fossils.
沙漠水井:布满灰尘的秘密琥珀、根状和爪子化石。 - Warm Ocean Ruin: Covered Helix, Dome, Cover, and Drake fossils.
暖水海洋废墟:布满灰尘的贝壳、甲壳、背盖和龙化石。 - Cold Ocean Ruin: Covered Sail, Bird, Fish, and Dino fossils.
冷水海洋废墟:布满灰尘的鳍、鸟、鱼和海兽化石。
- Desert Pyramid: Covered Skull, Armor, Jaw, and Plume fossils.
- Added new banners and re-randomised loot across several village and Gym town structures.
在多个村庄和道馆城镇结构中添加了新旗帜并重新随机化的战利品。 - Several Pixelmon blocks now break faster with a pickaxe: the Infuser, Movement Plate, Fossil Machine, Fossil Cleaner, Fossil Display, Stick Plate, Cooking Pot, Gilded Sand, and Mystery Box.
以下 Pixelmon 方块现在用镐类工具挖掘更快:树果炼制器、传送地板、化石复活机、化石清洗机、化石展示柜、粘性地板、露营锅、究极沙漠镶金沙和神秘盒子。
- 23446 Fixed a misspelt type in the /wiki command hanging the client and server until a crash.
23446 修复了 /wiki 命令中拼写错误的属性导致客户端和服务端挂起直至崩溃的问题。 - 23405 Fixed the fishing line not displaying when a Fishing Rod is held in the offhand.
23405 修复了副手持有钓鱼竿时钓鱼线不显示的问题。 - 23258 Fixed a crash when Curry Pokémon spawn with the curry-battle config option enabled.
23258 修复了当咖喱战斗配置选项启用时,咖喱宝可梦生成导致的崩溃。 - 23212 Fixed newer vanilla mobs still spawning due to missing Pixelmon spawn replacements.
23212 修复了因缺少 Pixelmon 生成替换而导致的新版原版生物仍在生成的问题。 - 23365 Fixed Milcery's biome data using pre-1.18 biome names, which left some Alcremie Forms such as Caramel Swirl unobtainable.
23365 修复了小仙奶的生物群系数据使用1.18之前的生物群系名称,导致部分霜奶仙形态(如焦糖旋涡)无法获得的问题。 - Fixed text being sent to players displaying that a Pokemon needs to be level 100, instead of the config's value (default 50) when a player uses a silver bottle cap on a low level Pokemon.
修复了当玩家对低等级宝可梦使用银色王冠时,发送给玩家的文本显示需要100级而非配置值(默认50)的问题。 - Fixed regional-Form Pokémon being able to Mega Evolve outside of battle.
修复了地区形态宝可梦能在对战外进行Mega进化的问题。 - Oa's Rod will now enter a battle after a spawn as intended.
Oa的鱼竿现在会在生成后按预期进入对战。 - Fixed the Mega icon still appearing in battle for a regional Form holding its species' Mega Stone.
修复了地区形态持有其物种Mega石时,对战中仍显示Mega图标的问题。 - Fixed Poké Balls duplicating when thrown at a Pokémon that is already being captured.
修复了精灵球在投掷向正在被捕捉的宝可梦时会被复制的问题。 - Fixed Poké Balls not dropping after a failed capture when thrown at a Pokémon outside of battle.
修复了在对战外投掷精灵球捕捉失败后,精灵球不掉落的问题。 - Fixed the Mystery Box's Netherite Scrap requirement resetting when the block was broken and replaced.
修复了神秘盒子的下界合金碎片需求在方块被破坏并替换后重置的问题。 - Fixed the Pokédex not fully updating Seen data when a Form other than the first defined in the species file was seen.
修复了图鉴在遇到种族文件中除第一个之外的其他形态时,未完全更新"见过"数据的问题。 - Fixed the Level Ball so that the 4x bonus is also applied at exactly 2x the wild Pokémon's level.
修复了等级球使其在野生宝可梦等级恰好为2倍时也应用4倍加成。 - Fixed the Level Ball so that the 8x bonus is also applied at exactly 4x the wild Pokémon's level.
修复了等级球使其在野生宝可梦等级恰好为4倍时也应用8倍加成。 - Fixed "knock out Pokémon" research objectives not registering.
修复了调查任务的目标"击倒宝可梦"不被记录的问题。 - Photo sprites will no longer change after battle under certain conditions.
照片在特定条件下不再会在对战后改变。 - Fixed research reward buttons appearing over objectives on steps that give no direct reward.
修复了在无直接奖励的阶段中,任务奖励按钮出现在任务目标上方的问题。 - Fixed the Charms and Research inventory tabs rendering over their own name tooltips.
修复了护符和任务物品栏标签页渲染在其自身名称提示上方的问题。 - Fixed a typo affecting V-create in Rayquaza's species data.
修复了烈空坐种族数据中V热焰的拼写错误。 - Fixed Ice-type Arena Trainers not properly displaying their level-limit dialogue.
修复了冰属性竞技场训练师未正确显示其等级限制的对话。 - Fixed Abilities that boost same-type spawn rates (Flash Fire, Storm Drain, Static, Lightning Rod, Magnet Pull, and Harvest) having no effect when leading the party.
修复了提升同属性生成率的特性(引火、引水、静电、避雷针、磁力、收获)在队首时无效的问题。 - Fixed broken type checks across several mechanics: the Sport Ball's Bug-type catch bonus, Heavy-Duty Boots, Water-type Pokémon breathing underwater, Delta Stream's air current, statue type requirements, and battle AI type judgements.
修复了多个机制中的属性检查问题:竞赛球的虫属性捕捉加成、厚底靴、水属性宝可梦水下呼吸、德尔塔气流的乱流、雕像属性要求和战斗AI属性判断。 - Fixed sticky pistons duplicating Pixelmon doors, buttons, pressure plates, and plants instead of breaking them.
修复了粘性活塞会复制 Pixelmon 的门、按钮、压力板和树苗而不是破坏它们。 - Fixed Fossil Cleaner contents not saving correctly and desyncing when items were moved by hoppers.
修复了化石清洗机的物品在漏斗吸走物品时未正确保存且不同步。 - Fixed hopper-inserted key ingredients stacking invisibly in the Cooking Pot.
修复了漏斗置入的关键配料在烹饪锅中透明地堆叠起来。 - Fixed the Cooking Pot not accepting shift-clicked items.
修复了烹饪锅不接受Shift点击物品。 - Fixed clients disconnecting when a Pokémon changed into a Form with a differently-built model mid-battle, such as Charizard Mega Evolving into Mega Charizard X.
修复了当宝可梦在对战中变为具有不同模型的形态时,如喷火龙Mega进化为Mega喷火龙X,客户端会断开连接。
- 23347 Fixed Pokémon losing or reverting experience after NPC battles.
23347 修复了宝可梦在NPC对战后丢失或回退经验值的问题。 - 23107 Fixed datapacked NPCs excessively switching Pokémon or trying to flee.
23107 修复了数据包NPC过度切换宝可梦或试图逃跑的问题。 - 23438 Fixed Urshifu Rapid Strike's Gigantamax Form having the wrong typing in battle.
23438 修复了武道熊师连击流的超极巨形态在对战中属性错误的问题。 - 23410 Fixed battles freezing on "Waiting..." when a level-cap rule (such as the AG Level 100 format) adjusted a non-lead Pokémon's level, a freeze that also carried into later wild battles until the client was restarted.
23410 修复了当等级上限规则(如AG等级100格式)调整了非首发宝可梦等级时,对战在"请您稍候..."卡住,甚至在后续的野外对战中也卡住,直至客户端重启。 - Prevented multiple AFK timer tasks from stacking and accelerating automatic battle actions.
防止了多个挂机计时器任务堆叠并加速自动对战操作的问题。 - Fixed the EXP Share and EXP All granting extra experience to participating Pokémon.
修复了学习装置(携带)和学习装置(六代后)对参战宝可梦提供额外经验值的问题。 - Fixed PvP battles awarding experience.
修复了PvP对战奖励经验值的问题。 - Fixed Recover and similar moves failing at full HP in NPC battles despite damage having been taken.
修复了在NPC对战中,尽管已受到伤害,自我再生等招式在满HP时仍失败的问题。 - Fixed NPCs switching to a Roost user and spamming Roost even with a type or level advantage.
修复了NPC即使有属性或等级优势,仍会切换到羽栖选手并不断使用羽栖的问题。 - Fixed the battle AI using Toxic on Steel- or Poison-type targets, or ones that are already statused.
修复了对战AI对钢或毒属性目标,或已处于异常状态的目标使用剧毒的问题。 - Fixed the battle AI repeatedly using a sleep move such as Spore on an already-sleeping target.
修复了对战AI对已睡眠的目标重复使用蘑菇孢子等睡眠招式的问题。 - Fixed the battle AI misjudging which Pokémon to switch into Toxic Spikes; it now favours grounded Poison-types that can absorb them.
修复了对战AI误判切换哪只宝可梦来应对毒菱的问题;现在它会优先选择能吸收毒菱的站在场上的毒属性宝可梦。 - Fixed Revenge doubling its power from Pain Split damage.
修复了报复从痛苦平分伤害中获得双倍威力的问题。 - Fixed Dragon Tail and Circle Throw forcing in a random party Pokémon instead of the next one.
修复了龙尾和巴投强制替换的是随机队伍宝可梦而非下一只的问题。 - Fixed Lunar Dance not restoring PP on the same turn the incoming Pokémon is healed.
修复了新月舞在换上来的宝可梦被治疗的同一回合未恢复PP的问题。 - Fixed Depletion, Eerie Spell, Spite, and Grudge not reflecting their PP reduction on the client in the same turn.
修复了超极巨劣化衰变、诡异咒语、怨恨和怨念未在同一回合向客户端反映其PP减少的问题。 - Fixed Blank TMs and Blank TRs not working while Magic Room is in effect.
修复了空白招式学习器和空白招式记录在魔法空间生效时无效的问题。 - Fixed a crash when a non-player healed their party.
修复了非玩家角色治疗其队伍时发生的崩溃。 - 22299 Fixed the Pledge moves (Grass, Fire, and Water Pledge) not combining in double battles; using one after another now fires a single stronger move with the appropriate Rainbow, Sea of Fire, or Swamp field effect.
22299 修复了合体招式(草之誓约、火之誓约、水之誓约)在双打对战中不合体的问题;连续使用后现在会发动单个更强的招式,并附带相应的彩虹、火海或沼泽场地效果。 - Fixed battles being decided incorrectly when the last Pokémon on both sides faint in the same turn; the result now follows faint order for recoil, Rocky Helmet, Destiny Bond, Explosion, Perish Song, and similar effects.
修复了当双方最后一只宝可梦在同一回合濒死时,对战结果被错误判定的问题;现在会按照倒下顺序判断反伤、凸凸头盔、同命、大爆炸、终焉之歌等类似效果的结果。 - Fixed Explosion, Self-Destruct, and Misty Explosion draining the user's and target's HP at the same time; the target now takes damage before the user faints.
修复了大爆炸、自爆和薄雾爆炸同时扣除使用者和目标HP的问题;目标现在会在使用者倒下前先受到伤害。
- Charms are now datapackable under data/pixelmon/pixelmon/charm, each with a configurable name, description, icon, and colour. The five default charms (Shiny, Catch, Mark, Oval, and Exp) ship as datapack files, and a new pixelmon:unlock_charm interaction result unlocks a given charm.
护符现在数据包化。 - Added a held-item equip interaction event.
- Battle animations can now be authored in datapacks under data/<namespace>/pixelmon/battle/animation/, with UI and attack animations in separate folders.
对战动画现在可以在数据包编辑,包括UI和招式动画。 - Added battle interaction events that datapacks can hook into: move use, damage dealt, heal, switch, revive, removal, battle end, and Terastallize.
- Added a pixelmon:has_completed_research interaction condition that datapacks can use to check whether a player has finished a given research.
- Raids are now driven by datapack-defined raid types, so a datapack can set what kind of raid a den is, how the den looks, which Pokémon and NPC allies appear, and which built-in raid rules it uses.
团体战现在由数据包定义的团体战类型驱动,数据包可以设定一个巢穴是哪种类型的团体战,具有哪种外貌,哪些宝可梦和NPC队友可以出现,以及使用哪些内建的团体战规则。 - Attack animations can now be authored as datapack components, including:
招式动画现在可以作为数据包组件编辑,如下:- Modelled effects backed by GLTF/Assimp models with named animation clips, spawned as animation entities.
- Configurable lifetimes (pixelmon:duration, pixelmon:any_of, pixelmon:effect_removed).
- Positioning transforms (pixelmon:anchor, pixelmon:attached, pixelmon:move_between, pixelmon:between, pixelmon
rbit) for effects such as beams and orbiting bursts. - Contextual targets (USER, TARGET) with offsets, easing (linear, ease-in, ease-out), delays, and a short movement impulse for the attacker.
- The Kingfisher AI's behaviour is configurable through datapacks (lookahead search, opponent knowledge, and randomness), and it can be set as an NPC's battle AI.
Kingfisher AI的行为可以通过数据包配置。 - Battle scenes can be defined in datapacks under data/<namespace>/pixelmon/battle/scene/, pointing at a structure and using marker blocks to position the player, camera, Pokémon, and trainers, with configurable rotation, lighting, time, and weather.
对战场地可以由数据包定义,指定结构或使用标记方块来标记玩家、视角、宝可梦和训练家的位置,带有可配置的角度、光亮、时间和天气。 - 23321 Added a wild property to NPCs (default false) that removes the NPC when its battle ends.
23321 为NPC添加了wild实体属性(默认关闭),在对战结束时移除NPC。 - Added a data-driven attack animation system with modelled attack animations.
- Added battle scene rendering, letting battles opt into a datapack-defined arena built from a structure.
- BattleController is now an interface; the standard battle implementation lives in StandardBattleController.
- Added a typed AttackAnimationLogic API for move attack animations, with existing legacy animations supported through a compatibility wrapper.
- Added battle-state simulation infrastructure that copies a battle and runs turns without mutating the real one, used by the lookahead AI.
- Battle participant logs now include each participant's battle AI type.
- Removed PlayerPartyStorage#hasOvalCharm, #hasMarkCharm, #hasShinyCharm, #hasExpCharm, and #hasCatchingCharm. Charm state is now accessed through #hasCharm, #isCharmActive, #getCharmState, and #setCharmState, with default charm ResourceKeys in the Charm class.