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Pixelmon Reforged 9.3.16 更新日志转载

惯宣·CGX_

Lv.1 泥土
2025-05-25
23
44
0
钻石
0.00 钻石
金锭
720 金锭
Pixelmon Reforged 9.3.16 更新日志
By DanielN - 5 May 2026 05:23

"1.21.1(9.3.16)"

  • The Java requirement for 1.21.1 is Java 21. This will come shipped with most launchers. For manual installation, you may need to install a later JDK.
  • The minimum Neoforge version for this update is 21.1.200 and is required for a Pixelmon client to run.
  • Beta releases will move to the recommended downloads after a few days of public release.
    用于 1.21.1 的 Java 前置要求是 Java 21。多数启动器都会自动安装。至于手动安装,应该需要安装更新版的 JRE。
    适用于本次更新的最小 Neoforge 版本是 21.1.200,才能满足 Pixelmon 客户端运行。
    Beta 版本将在公开发布几天后转为推荐下载。
Changes
  • All advancements now display a toast notification on completion. Chat messages are reserved for special advancements.
    全部的进度现在在完成后都会显示滚动信息。聊天信息现在只保留给特殊进度。
  • Mega Starmie has been added to the spawning pool.
    超级宝石海星已加入生成池中。
  • Mega Dragonite has been added to the spawning pool.
    超级快龙已加入生成池中。
  • Added tooltips for the Hisuian Poké Balls.
    为洗翠精灵球添加了提示信息。
  • Updated Korean translations.
    更新了韩语翻译。
Fixes
  • 23378 Fixed an issue where critical captures with Hisuian Poké Balls would loop the capture message and grant infinite experience in battle without catching the Pokémon.
    修复洗翠精灵球的会心捕捉将会重复捕捉信息并在对战中得到无限经验且无法抓到宝可梦的问题。
  • Fixed Pokémon caught from inside a battle being unable to be sent out into the world or to evolve when reaching their level-up criteria.
    修复宝可梦在对战中被捕获后变得无法放出到世界中或是达到等级后不进化。
  • 23346 Fixed Hisuian Poké Balls flashing between their texture and the missing texture while shaking.
    修复洗翠精灵球在晃动时会在纹理和丢失纹理之间闪烁。
  • Fixed Mega Charizard X and Y appearing much smaller than intended.
    修复超级喷火龙X和Y显示得比预想的要小得多。
  • Fixed Hoopa not changing size when switching forms.
    修复胡帕在切换形态时不改变尺寸。
  • Fixed some Pokémon's relative size not being maintained through evolution.
    修复一些宝可梦的相对尺寸在进化期间未被保持。
  • Fixed sprite items being incorrectly turned into Missingno sprites when stacks already had new format data, or when no old data was present.
    修复照片物品在堆叠时已经拥有新格式数据,或在没有旧数据可用时,被错误地变为 Missingno 照片。
  • Fixed a crash that occurred when throwing a Poké Ball into the void in The End.
    修复将精灵球扔进末地的虚空导致的崩溃。
  • Fixed Mega Darkrai's missing texture and emissive files; corrected animation track names.
    修复超级达克莱伊丢失的纹理和发光文件;写对了动画轨道名称。
  • Fixed Raikou's tail rendering with the wrong colours due to a UV unwrap error.
    修复由于UV展开错误导致雷公的尾巴渲染错误颜色。
  • 23343 Fixed Chandelure being unable to Mega Evolve.
    修复水晶灯火灵无法超级进化。
  • Fixed cosmetic items not displaying the correct result when the same ID was used for multiple cosmetics.
    修复装扮物品为多个装扮使用相同ID时不显示正确结果。
  • 23346 Fixed taking a fossil out of the cleaner before it finishes still counting toward the cleaned fossils statistic.
    修复在清洗机完成前取走化石仍能在统计数据中计入化石清洗次数。
Battle
  • Rewrote battle animations so switch-out and health bar animations play in proper order. Resolves chained health animations (Pin Missile and similar moves) jumping back and forth between hits, and the battle UI ending before the health bar animation completed.
    重写对战动画使切换和体力条动画按顺序播放。解决连续体力值动画(飞弹针等类似招式)在每次攻击之间回弹,并且对战UI会在体力条动画完成之前结束的问题。
  • Health updates now use the actual current value rather than relative differences, preventing the bar from drifting after a desync.
    体力值更新现在使用当前实际数值而不是相对差值,防止在异步后体力值浮动。
  • Fixed Substitute's HP being off by one due to a rounding issue.
    修复由于四舍五入问题导致替补的HP偏差一的情况。
  • Fixed wild Pokémon forced switches not working correctly.
    修复野生宝可梦强制换人没有正常运行。
  • Fixed health bars snapping incorrectly when switching Pokémon.
    修复体力条在切换宝可梦时错误跳动。