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Pixelmon Reforged 9.3.14 更新日志转载

惯宣·CGX_

Lv.1 泥土
2025-05-25
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Pixelmon Reforged 9.3.14 更新日志
By SkyAsa2256 - 13 Jan 2026 07:55

"1.21.1 (9.3.14)"
Pixelmon Reforged 制作组在官网发布更新日志时、对原文进行了包含24门语言的AI翻译,在本文中将作为制作组公布的中文日志原文一并转载,并在文中以斜体字标出。部分翻译错误已经过改正,但是阅读时还请多加甄别。


  • The Java requirement for 1.21.1 is Java 21. This will come shipped with most launchers. For manual installation, you may need to install a later JDK.
  • The minimum Neoforge version for this update is 21.1.200 and is required for a Pixelmon client to run.
  • Beta releases will move to the recommended downloads after a few days of public release.
    1.21.1 版本要求 Java 21。大多数启动器会自带该版本。如需手动安装,您可能需要安装更高版本的 JDK。
    此次更新所需的最低 Neoforge 版本为 21.1.200,并且这是运行 Pixelmon 客户端的必要条件。
    Beta 版本将在公开发布几天后转为推荐下载。

Additions

  • Added Mega Chandelure
    新增超级水晶灯火灵
  • Added Chandelurite
    新增水晶灯火灵进化石
  • Added cosmetic Charizard Wings
    新增喷火龙翅膀装扮
  • Added the command node pixelmon.command.wiki.other
    新增命令节点 pixelmon.command.wiki.other

Changes

  • Raid spawns have been added for Iron Crown and Iron Boulder.
    铁头壳和铁磐岩的团体战生成已得到加入。
  • Level 25-45 Arena NPCs will sometime spawn as double battle NPCs.
    25-45级的竞技场NPC有时会以双打NPC的形式出现。
  • Multiple level ups from a single EXP gain are now summarized on one stat screen instead of spamming several in a row.
    单次获得大量经验时的多次升级现在会在一个属性界面中汇总显示,而不是连续弹出多个界面。
  • Battle messages on level up now only show the final level reached, instead of listing every single level along the way.
    升级时的战斗消息现在只显示最终达到的等级,而不是沿途的每一个等级。
  • Removed the limitation of only being able to throw out one Pokemon at a time (one thrown pokeball at a time)
    移除了每次只能丢出一只宝可梦(一次只能扔一个精灵球)的限制
    • Allows you to press R again to cancel throwing a PokeBall mid flight
      现在可以再次按下R键,在精灵球飞行途中取消投掷
  • The /spectate command has been renamed to /pokebattle spectate to avoid conflicts with Minecraft’s spectator command.
    /spectate 指令已更名为 /pokebattle spectate,以避免与Minecraft的旁观者指令冲突。
  • Pokemon will now watch your every move when holding a rare candy.
    当手持神奇糖果时宝可梦会注视你的每一个动作。
  • The /pokebattle command has been fully rewritten and now supports proper sub-commands.
    /pokebattle 指令已被完全重写,现在支持规范的子指令。
  • /pokebattle now works again with NPC trainers.
    /pokebattle 现在再次支持与NPC训练家对战。
  • Rotation, Double, and Triple battles are now supported through /pokebattle battle.
    现在通过 /pokebattle battle 支持轮换、双打和三打对战。
  • Removed the ability for /pokebattle to spawn a wild Pokémon directly by species name.
    移除了 /pokebattle 通过宝可梦种类名称直接生成野生宝可梦的功能。
  • Battle logs will now includes more information about the Pokemon involved in the battle.
    战斗日志现在会包含更多关于参战宝可梦的信息。
  • Added messages for when a player is cooking curry, and a Pokémon would have spawned, but the player either didn't have enough room in their party or the correct Poké Balls.
    新增了玩家做咖喱时的提示信息,如果本应有宝可梦出现,但由于队伍空间不足或缺少正确的精灵球而未能出现。
  • Base happiness values for all pokemon have been updated to match Generation 8
    所有宝可梦的基础亲密度数值已更新为第八世代标准。
  • The temple pillar block shape will now update accordingly when a neighbouring block is placed/broken.
    当相邻方块被放置或破坏时,神社支柱的方块形状会相应更新。

Fixes

  • The Old Fisherman will again spawn as intended.
    老渔夫现在会按预期刷新。
  • Fixed a typo in Iron boulder research.
    修正了铁磐岩任务中的一个拼写错误。
  • The Reassembly unit sprite will now animate as intended.
    再生机的物品图标现在会按预期进行动画显示。
  • Compatability with the Essential mod has been improved.
    与Essential模组的兼容性已得到提升。
  • A fix has been introduced to improve compatability with older AMD drivers.
    引入了一个修复,以改善与旧版AMD驱动的兼容性。
  • Fixed the animation of a Poké Ball breaking not appearing upon failing to catch a Pokémon from a Max Raid Den.
    修复了在极巨团体战中未能捕捉宝可梦时,精灵球破裂的动画未显示的问题。
  • Lumineon's orientation has been corrected.
    霓虹鱼的朝向已被修正。
  • Fixed Pokeball animation still playing even if you retrieve the Pokemon mid throw.
    修复了即使在投掷过程中收回宝可梦,精灵球动画仍然播放的问题。
  • Love, Quick, Level and Dream balls are no longer garanteed to fail during a raid battle.
    甜蜜球、先机球、等级球和梦境球在团体战中不再必定失败。
  • Mesh holes and mising body parts on Haxorus have been fixed.
    修复了双斧战龙的网格漏洞和缺失的身体部位。
  • Fixed the currently selected Pokemon in the party being sent in or out whenever the player presses R, even inside the battle menu, by changing the default key for the free roaming feature.
    通过更改对战中移动功能的默认按键,修复了在队伍菜单中,无论玩家是否在战斗菜单内,按下R键都会让当前选中的宝可梦放出收回的问题。
  • Resolved a crash related to Trainer Cards under certain conditions.
    解决了在特定条件下与训练家卡片相关的崩溃问题。
  • Resolved a console error displayed when a player drops a camera.
    解决了玩家丢弃相机时显示的控制台错误。
  • Fixed some error spam in console when you log into a vanilla server coming from JEI attempting to render TMs.
    修复了从JEI尝试渲染招式机时,登录原版服务器时控制台出现的一些错误信息。
  • Prevented an occassional disconnect that would occur at the raid drops screen.
    防止了偶尔在团体战掉落界面发生的断线问题。

Battle

  • Stat boosting moves used by an NPC will no longer fail.
    NPC使用的能力提升招式将不再失败。
  • Fixed an issue in Double Battles where a player only had 1 Pokémon remaining, but revived a Pokémon and was unable to send that Pokémon into the battle in the 2nd position.
    修复了在双打对战中,玩家只剩下1只宝可梦时,复活了一只宝可梦却无法将其派到第二位置参战的问题。
  • Fixed the battle info sidebar (bottom right corner) displaying the correct accuracy of Max Moves and the correct power and accuracy of Z-Moves when hovering over a Max Move or Z-Move.
    修复了对战信息侧边栏(右下角)在悬停极巨招式或Z招式时,能正确显示极巨招式的命中率以及Z招式的威力和命中率的问题。
  • Geomancy will now correctly apply on the second turn.
    大地掌控现在会在第二回合正确生效。
  • Fixed Snatch stealing Geomancy causing it not to work on the user.
    修复了化为己用招式夺取大地掌控后导致无法对使用者生效的问题。
  • Fixed it being possible for a fainted Pokémon that was previously Mega Evolved to be revived and be sent back into battle Mega Evolved.
    修复了曾经超级进化过的已昏厥宝可梦被复活后可以以超级进化状态重新上场的问题。
  • Fixed a stack overflow resulting from Innards Out recursing when the Innards Out user tried to damage itself.
    修复了飞出的内在物在使用者试图自我伤害时递归导致堆栈溢出的问题。
  • Resolved an error that would be thrown when a spectator would attempt to free roam a battle.
    解决了旁观者尝试对战中自由移动时会抛出错误的问题。
  • Fixed Destiny Bond continuing to be active if the Pokemon did not attack, such as when it was sleeping or flinched.
    修复了如果宝可梦没有攻击(如睡觉或畏缩时),同命仍然持续生效的问题。
  • Fixed Destiny Bond activating upon its user fainting due to a Future Sight or Doom Desire attack.
    修复了同命在使用者因预知未来或破灭之愿攻击而昏厥时被触发的问题。

Developer

  • Changed tooltip NBT tag to now use a DataComponent (pixelmon:tooltip)
    将 tooltip NBT 标签更改为现在使用 DataComponent(pixelmon:tooltip)
  • Changed hasEffect NBT tag to now use a DataComponent (pixelmon:has_effect)
    将 hasEffect NBT 标签更改为现在使用 DataComponent(pixelmon:has_effect)
 
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