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Pixelmon Reforged 9.3.10 更新日志转载

惯宣·CGX_

Lv.1 泥土
2025-05-25
9
6
0
钻石
0.00 钻石
金锭
230 金锭
Pixelmon Reforged 9.3.10 更新日志
By ribchop - 23 Nov 2025 10:03

"1.21.1(9.3.10)"
Pixelmon Reforged 制作组在官网发布更新日志时、对原文进行了包含24门语言的AI翻译,在本文中将作为制作组公布的中文日志原文一并转载,并在文中以斜体字标出。部分翻译错误已经过改正,但是阅读时还请多加甄别。


  • The Java requirement for 1.21.1 is Java 21. This will come shipped with most launchers. For manual installation, you may need to install a later JDK.
  • The minimum Neoforge version for this update is 21.1.200 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.
    1.21.1 版本需要 Java 21。大多数启动器会自带此版本。如需手动安装,可能需要安装更高版本的 JDK。
    此次更新所需的最低 Neoforge 版本为 21.1.200,且这是 Pixelmon 客户端运行所必需的。
    1.16.5 版本的世界可能无法在新版 Minecraft 中正常运行。更新前请考虑备份。
    如果使用数据包,请在每次更新后刷新,以获取 Pixelmon 提供的默认数据包修复。
Additions
  • New Research has been added.
    新的任务得到加入。
    • Harness the storm to bring this Research.
      借助雷雨引发这项任务捕捉雷公
  • New Pokemon have been added.
    新的宝可梦得到加入猛雷鼓
  • New Mega Forms have been added.
    新的超级进化形态得到加入快龙和宝石海星
  • A new Pokemon Palette has been added.
    一项新的宝可梦配色得到加入雪地卡比兽
  • New items have been added.
    新的物品得到加入。
  • Added Ice Stone armor and tools
    加入了冰之石盔甲和工具。
  • Added Shiny Stone armor and tools
    加入了光之石盔甲和工具。
  • A new Gamerule has been added battleTickRate (default: 5), which allows control over battle speed.
    一项新的游戏规则得到加入battleTickRate(默认:5),
  • The camera UI has received several new features for enhanced photo capturing:
    相机界面已获得一系列新机能,以增加拍照体验:
    – Apply visual filters and toggle between them using the TAB key.
    实装视效滤镜并通过使用 TAB 键在它们之间切换。
    – Zoom in and out with new keybinds (default: Up/Down arrows) or the scroll wheel, with a slider added to the UI for precise control.
    使用新的快捷键(默认:上/下箭头)或滚轮进行缩放,UI 中新增滑块以实现精确控制。
    – Tilt the camera left and right using keybinds (default: Left/Right arrows).
    使用快捷键(默认:左/右箭头)左右倾斜摄像机。
    – Capture screenshots directly from the camera UI using the default C key.
    直接在相机界面中使用默认的 C 键截取屏幕截图。
    – The camera interface now includes dedicated sections for filters, zoom controls, and all relevant buttons for streamlined use.
    相机交互界面现在包含了滤镜、缩放控制以及所有关联按键的直白图示,以简化使用方法。
Changes
  • Evolution stone tools and armor have updated effects. Tools give a temporary effect, and armor gives a permanent effect while the full matching set is worn.
    进化石工具和护甲已更新效果。工具会赋予临时效果,而当穿戴全套相同护甲时,会获得永久效果。
    • Firestone grants Fire Resistance
      火之石赋予抗火
    • Waterstone grants Water Breathing
      水之石赋予水下呼吸
    • Leafstone grants Slow Falling
      叶之石赋予缓降
    • Thunderstone grants Speed
      雷之石赋予速度
    • Sunstone grants Jump Boost
      日之石赋予跳跃提升
    • Moonstone grants Night Vision
      月之石赋予夜视
    • Dawnstone grants Haste
      觉醒之石赋予急迫
    • Duskstone grants Invisibility
      暗之石赋予隐身
  • Evolution stone armor grants a small spawn boost to any species that evolves with that stone. Each piece grants a boost relative to the amount of stone required to craft, meaning you can mix and match if searching for multiple species. A full set grants the same boost as a strong lure.
    进化石盔甲会为任何使用该石头进化的宝可梦提供小幅度的刷新提升。每一件盔甲根据制作所需的石头数量提供相应的提升,这意味着如果你在寻找多种宝可梦时,可以自由组合不同的盔甲。穿戴整套盔甲可获得与黄金香水相同的刷新提升。
    • Effects, duration, and spawn boost are all configurable in items.yml
      效果、持续时间和刷新提升都可以在 items.yml 中进行配置。
  • Various minor adjustments and quality-of-life improvements have been applied to Gym Towns.
    对道馆小镇进行了多项细微调整和便捷性改进。
    • Gym Towns now feature updated building materials of the 1.21.1 variety.
      道馆小镇现在采用了1.21.1版本的全新建筑材料。
    • Loot tables have been revised and balanced across structures.
      各类建筑的掉落物表已被重新调整和平衡。
    • Pixelmon containers such as boxes, end tables, fridges, and similar now include proper loot tables.
      Pixelmon的容器,如盒子、茶几、冰箱等,现在包含了正确的战利品列表。
    • Previously edited structure seeds have been reset to restore randomization.
      先前编辑过的建筑种子已被重新设置,以恢复随机性。
    • Town generation consistency has been improved.
      小镇生成的一致性得到了提升。
    • Gym entrance signs now display the name of each town.
      道馆入口处的告示牌现在会显示每个城镇的名字。
    • Console spam related to missing block entities in Gym Town structures has been reduced.
      与道馆小镇结构中缺失方块实体相关的控制台刷屏现象已减少。
  • Three new loot tables have been added for fridges and brewing-related containers.
    为冰箱和酿造相关容器新增了三个战利品表。
    • pixelmon:chests/fridge contains a variety of food, drinks, curry ingredients, and themed filler items typical of a household fridge.
      pixelmon:chests/fridge 包含各种食物、饮料、咖喱食材,以及家庭冰箱常见的主题填充物品。
    • pixelmon:chests/fridge_full offers a rarer selection with larger quantities, reduced chance for rot, and additional frost-themed items for upscale locations.
      pixelmon:chests/fridge_full 提供更稀有的选择,数量更多,腐烂几率更低,并为高档场所增加了额外的冰霜主题物品。
    • pixelmon:chests/brewing includes blaze powder, bottles, and early-game brewing materials, intended for boxes near brewing stands.
      pixelmon:chests/brewing 包含烈焰粉、瓶子和前期酿造材料,适用于酿造台附近的箱子。
  • Added all curry ratings and flavours to the creative menu
    已将所有评级和口味的咖喱添加到创造模式菜单
  • The config setting den-spawn-chance-modifier has been removed, as this is now controlled via Datapack
    配置项 den-spawn-chance-modifier 已被移除,因为现在可以通过数据包进行控制
  • Move sets for Wormadam, Hoopa, Lycanroc, and Toxtricity now include form specific move sets
    结草贵妇、胡帕、鬃岩狼人和颤弦蝾螈的招式列表现在包含了对应形态的专属招式列表
  • Updated Basculin's move set for Generation 9
    更新了野蛮鲈鱼在第九世代的招式列表
  • Added Sucker Punch to Rockruff's egg moves to match Generation 9
    为了与第九代保持一致,将“突袭”加入了岩狗狗的遗传招式列表
  • Lowered the friendship requirement for evolution with certain Pokemon.
    降低了某些宝可梦进化所需的亲密度要求。
  • The Repeat Ball recipe has been updated to require platinum bases.
    重复球的合成配方已更新为需要白金底座。
  • 23001 Gem and Evolution stone armours now take damage as intended, and do not stack.
    23001 宝石和进化石盔甲现在会按预期受到损坏,并且无法叠加。
  • The spawning-rate setting in the PokeLoot configuration has been renamed to loot-spawning-rate to prevent conflicts.
    PokeLoot 配置中的 spawning-rate 设置已重命名为 loot-spawning-rate,以防止冲突。
  • Loot spawning can now be configured in greater detail, with separate parameters for finer control over spawn rates.
    现在可以更详细地配置战利品生成,使用单独的参数对生成率进行更精细的控制。
  • Moved the shop menu to be centered in the screen.
    将商店菜单移至屏幕中央。
  • Pixelmon shovels can now create path blocks like vanilla shovels.
    Pixelmon 的锹现在可以像原版的锹一样创建草径方块。
  • Armor durability has been adjusted. Silver armor has the same durability as gold, Aluminum the same as Iron, platinum halfway between Iron and Diamond, and the rest matching Diamond.
    护甲耐久度已被调整。银制护甲的耐久度与金制护甲相同,铝制护甲与铁制护甲相同,铂金护甲的耐久度介于铁和钻石之间,其余护甲与钻石护甲相同。
  • 23041 Paged dialogs now display the “Next Page” button with proper translations.
    23041 分页对话框现在会以正确的翻译显示“下一页”按钮。
  • 23046 The bank transfer command has been renamed from /transfer to /pay to avoid conflicts with Mojang's server transfer command.
    23046 银行转账指令已从 /transfer 重命名为 /pay,以避免与 Mojang 的服务器转移指令发生冲突。
  • Mega Lopunny's model has been updated.
    超级长耳兔的模型已更新。
  • Gigantamax Meowth's scale has been adjusted.
    超极巨化喵喵的比例已被调整。
  • Shopkeepers main_1, main_2, and main_3 now purchase additional valuables from players, including Balm Mushroom, Big Nugget, Comet Shard, Pearl String, and Pretty Feather.
    商店店员 main_1(杂货)、main_2 (精灵球)和 main_3 (对战道具)现在会从玩家手中收购更多贵重物品,包括芳香蘑菇、巨大金珠、彗星碎片、丸子珍珠和美丽之羽。
  • Added Happy Hour event move to Transfer Tutor moves for Hisuian Zoroark from Scarlet/Violet event.
    根据朱/紫的活动为洗翠索罗亚克添加了活动招式欢乐时光到转移教学招式列表。
  • 23005 Moved Pure Incense to the tier 2 poke chest drops
    23005 移动洁净薰香到第2层级的宝可梦奖励箱掉落物中
  • 23006 Added the power bracer to the rare tier boss drops
    23006 添加力量护腕到罕见级别boss的掉落物中
Fixes
  • 22647 - Improved spawning performance with high player counts.
    22647 - 在玩家数量高时提升了生成性能。
  • Fixed hourglass translation.
    修复了沙漏的翻译。
  • Pokémon editor permission checks now correctly validate the player performing the edit.
    现在,宝可梦编辑器的权限检查能够正确验证执行编辑的玩家。
  • Fixed some duplicated fallback text in Gym leaders.
    修复了一些道馆馆主中重复的备用文本。
  • Resolved an issue on multiplayer servers wherein Pokédex data could be improperly rolled back after a server reboot.
    解决了多人服务器中服务器重启后宝可梦图鉴数据可能被错误回档的问题。
  • 22907 Pokeloot now generates properly throughout the world.
    22907 宝可梦奖励箱现在可以在世界各处正常生成。
  • 22918 Progress toward unlocking Mega Evolution now begins only after defeating a true Mega Boss Pokémon.
    22918 现在只有在击败真正的超级进化boss宝可梦后,才能开始解锁超级进化的进度。
  • 22817 Blank TMs now properly imprint.
    22817 空白招式机现在可以正确地刻录技能。
    • Blank TMs now use the DataComponent system to track what move is being imprinted and how much progress has been made.
      空白招式机现在使用 DataComponent 系统来追踪正在刻录的招式以及已完成的进度。
  • 22749 Sigilyph now flies smoothly.
    22749 象征鸟现在飞行得更流畅。
  • 22793 Updated NPCs for the water/dark tower
    22793 更新了水之塔/恶之塔的NPC
  • The default Essence Jar now has it's own sprite.
    默认的精华罐现在有了自己的图标。
  • Fixed a crash that occurs when generating PokeChests in the world
    修复了在世界中生成宝可梦奖励箱时发生的崩溃问题
  • 23048 Mystery Box Dittos now correctly inherit their IVs without being overwritten.
    23048 神秘盒子的百变怪现在能够正确继承它们的个体值,不会被覆盖。
  • 23050 Using Iris while summoning Arceus, Dialga, Palkia, or Giratina no longer causes crashes.
    23050 召唤阿尔宙斯、帝牙卢卡、帕路奇亚或骑拉帝纳时使用Iris模组不再导致崩溃。
  • The /warpplate set command will no longet kick you from a server.
    /warpplate set 指令将不再导致你被服务器踢出。
  • 21947 The client no longer crashes when the temporary party color is unset or null.
    21947 当临时队伍颜色未设置或为 null 时,客户端不再崩溃。
  • 22971 Fixed the passenger entity placement on the bikes.
    22971 修复了自行车上乘客实体的位置问题。
  • 22986 Fixed a crash when a player finds a sprite item with an invalid palette
    22986 修复了当玩家找到具有无效配色的精灵球相片时导致的崩溃问题
  • 22878 Fixed curry not sending the changes on the interacted Pokemon to the client
    22878 修复了咖喱未将与互动宝可梦的变化发送到客户端的问题
  • 22942 Dens can no longer be moved by explosions.
    22942 巢穴现在不会再被爆炸移动。
  • 22980 Fixed crash that happens when removing a label from a statue
    22980 修复了从雕像上移除标签时发生的崩溃问题
  • 22954 The NPC editor now properly respects the op-only config setting.
    22954 NPC编辑器现在能够正确遵循仅限OP的配置设置。
  • 22987 Bone Meal will no longer cause Deep Kelp to become regular Kelp.
    22987 骨粉不再会让深海海带变成普通海带。
  • 22991 Group spawns no long cause a crash when a player’s lead Pokémon holds a Pure Incense or Cleanse Tag.
    22991 当玩家的首发宝可梦携带洁净薰香或洁净之符时,生成一群宝可梦不再导致崩溃。
  • 23012 Placing-oriented items no longer bob downward when right-clicking in the air.
    23012 放置型物品在空中右键时不再向下晃动。
  • 23014 The Reassembly Unit UI no longer misclicks or closes unexpectedly when selecting a Zygarde for separation.
    23014 在分离基格尔德时,重组装置界面不再出现误点或意外关闭的情况。
  • 23004 Starter Pokémon now begin with their proper base friendship values instead of starting at zero.
    23004 初始宝可梦现在会以其正确的基础亲密度值开始,而不是从零开始。
  • Corrected the emissive texture path for Volcarona
    修正了火神蛾的自发光纹理路径
  • White Basculin will correct learn the move Thrash at level 48.
    白条纹野蛮鲈鱼将在48级正确学习招式“大闹一番”。
  • Combusken now learns Blaze Kick upon evolution as intended.
    力壮鸡现在在进化时会习得火焰踢,符合预期。
  • 22523 Altar Rayquaza spawn times have been corrected to match its base palette.
    22523 诅咒烈空坐的刷新时间已被修正,与原配色相同。
  • 22956 Taiga and Plains Raid dens will now spawn as intended.
    22956 针叶林生物群系和平原生物群系的极巨巢穴现在会按原样生成。
  • 22948 Added two missing translation keys for Snow and Elf Snorlax
    22948 为雪地卡比兽和圣诞精灵卡比兽添加了两个缺失的翻译键
  • Fixed Swampert's base model to no longer show holes on its sides.
    修复了巨沼怪基础模型两侧出现空洞的问题。
  • Koraidon's feathers and shoulders are no longer invisible from behind.
    故勒顿的羽毛和肩膀从背后看不再是隐形的。
Battle
  • Prevented a crash when a Pokémon with Protosynthesis activates Booster Energy in a raid with null weather (e.g., due to Air Lock), which previously caused battles to fail on turn start.
    修复了当拥有古代活性特性的宝可梦在无天气(例如由于气闸)团体战中激活驱劲能量时导致的崩溃问题,此前这种情况会导致战斗在回合开始时失败。
  • Fixed a rare crash in raids caused by targeting logic.
    修复了由于目标逻辑导致的团队战罕见崩溃问题。
  • Fixed Pixelmon reverting to their default form after a battle if they were using a temporary form, instead of their previous form.
    修复了Pixelmon在战斗后如果使用了临时形态,会恢复为默认形态,而不是之前的形态的问题。
  • 22990 Fixed battle drops not appearing after using Free Roam during a fight.
    22990 修复了在战斗中使用自由移动后未显示对战掉落物的问题。
  • Fixed Battle Timer restarting after a few seconds.
    修复了对战计时器在几秒后重新开始的问题。
  • 22989 Newly learned moves will now be correctly saved and retained after the battle concludes.
    22989 新学会的招式现在将在战斗结束后被正确保存和保留。
  • Friendship can now be earned via NPC battles.
    现在可以通过与NPC对战来获得亲密度。
  • Battles no longer crash after an NPC cycles through all their Pokémon and one later faints.
    当NPC轮换完所有宝可梦后,其中一只宝可梦随后昏厥,战斗不再崩溃。
  • Opponent UI elements no longer overlap the “Choose next Pokémon” message or obscure the first switch option. This also addresses the Catch Combo element displaying over the party UI.
    对手界面元素不再与“选择下一个宝可梦”消息重叠,也不会遮挡第一个替换选项。此更新还修复了连锁捕捉元素显示在队伍界面上的问题。
  • 22582 Lunar Dance now correctly restores PP on the turn it is used, preventing delays that could force unintended Struggle usage.
    22582 新月舞现在会在使用的回合正确恢复PP,防止因延迟导致被迫使用挣扎。
  • Fixed Mirror Move being capable of copying multi-turn moves during their charging turn.
    修复了鹦鹉学舌在蓄力回合能够复制多回合招式的问题。
  • Fixed attacks not dealing damage to all targets before applying additional effects.
    修复了招式未在附加效果生效前对所有目标造成伤害的问题。
  • Fixed As One, Chilling Neigh, and Grim Neigh sending a message that they activated even if the relevant stat was already maxed out.
    修复了“人马一体”、“苍白嘶鸣”和“漆黑嘶鸣”在相关能力值已经达到最大时,仍然会发送激活消息的问题。
  • Fixed As One, Chilling Neigh, and Grim Neigh activating in between KOs if multiple Pixelmon were knocked out.
    修正了“人马一体”、“苍白嘶鸣”和“漆黑嘶鸣”在多只宝可梦被击倒时,会在击倒之间发动的问题。
  • Fixed berries being eaten before an attack was able to raise or lower stats.
    修复了树果在招式能够提升或降低能力前被食用的问题。
  • Fixed Sparkling Aria curing the burn of a target, if a second target made the Sparkling Aria user faint.
    修复了在对手让泡影的咏叹调使用者昏厥的情况下,泡影的咏叹调仍会治愈另一个对手灼伤的问题。
  • Fixed Protean changing the user's type to Normal-type upon using Struggle.
    修复了变幻自如在使用挣扎时会将自身属性变为一般属性的问题。
  • Fixed Protean working incorrectly with Revelation Dance.
    修复了变幻自如与觉醒之舞配合时异常的问题。
  • Moves that are typeless can now never get STAB.
    无属性的招式现在永远无法获得同属性加成(STAB)。
  • White Herb now activates only after all hits of a multi-strike attack resolve.
    白色香草现在只会在多次攻击的所有击中结算后才会激活。
  • White Herb activation no longer occurs before being removed by moves like Knock Off or Thief, or before being stolen by Magician or Pickpocket.
    白色香草的激活不再发生在被拍落、小偷等招式移除之前,或在被魔术师或顺手牵羊偷走之前。
  • Fixed an issue in Double Battles where an opponent that would faint to Destiny Bond would instead be switched out by Red Card and avoid fainting.
    修复了在双打对战中,对手本应因同命而倒下,却被红牌换下从而避免倒下的问题。
  • Fixed an issue where Soul-Heart would activate even if its Magearna would faint from the same attack that would activate Soul-Heart.
    修复了即使玛机雅娜因同一次攻击而倒下,魂心也会被激活的问题。
  • Fixed Palafin's sprite not updating to its Hero form when its ability activated.
    修复了海豚侠在其特性激活时精灵图标未切换为英雄形态的问题。
  • Fixed Magic Bounce applying hazards to the enemy team during double battles if a non-Magic-Bounce user was the faster Pokemon on their team.
    修复了在双打对战中,如果非魔法镜反射的宝可梦是己方速度最快的宝可梦,魔法镜反射会将场地陷阱施加到敌方队伍上的问题。
  • 22993 Fixed Sketch to keep the new move after battle.
    22993 修复了写生在战斗后能够保留新招式的问题。
  • Fling now applies the effects of the thrown item before dealing damage.
    投掷现在会在造成伤害前先应用所投掷道具的效果。
  • Successfully catching a Pokémon mid-battle no longer ends a separate ongoing battle.
    在战斗中成功捕捉宝可梦后,不会再结束另一场正在进行的战斗。
Datapack
  • Battle AI can now be customized through datapacks, with classic styles such as Advanced, Tactical, Random, Aggressive, Raid, and No-Op included by default. Servers may add their own AI types for tailored battle behavior without requiring client-side changes.
    对战AI现在可以通过数据包进行自定义,默认包含经典风格,如高级、战术、随机、激进、团战和无操作。服务器可以添加自定义AI类型,以实现定制化的对战行为,无需客户端更改。
  • Egg sprites are now customizable per-species in datapacks.
    现在可以在数据包中为每个宝可梦物种自定义蛋的精灵图标。
  • Added an egg_cycles requirement
    新增了一个 egg_cycles 要求
  • Added new datapackable section for camera filters
    新增可用于数据包的相机滤镜部分
    • Each camera filter has a name and a resource location to a post processing shader
      每个相机滤镜都有一个名称和一个后期处理着色器的资源位置
  • Two new interaction event types have been added, pixelmon:struck_by_lightning and pixelmon: photograph_pokemon
    新增了两种新的互动事件类型,pixelmon:struck_by_lightningpixelmon: photograph_pokemon