- ◆ 支持核心
- Arclight
- ◆ 插件前置
- PlaceholderAPI-2.11.6
- ◆ 游戏版本
- 1.21.1
占位符列表 (Placeholders List)
- 基础信息
- %cobblemonpapi_member1_englishname% - 英文名 (e.g., pikachu)
- %cobblemonpapi_member1_chinesename% - 中文名 (e.g., 皮卡丘)
- %cobblemonpapi_member1_nickname% - 昵称
- %cobblemonpapi_member1_level% - 等级
- %cobblemonpapi_member1_hp% - 当前 HP
- %cobblemonpapi_member1_max_health% - 最大 HP
- %cobblemonpapi_member1_isshiny% - 是否闪光 (true/false)
- %cobblemonpapi_member1_legendary% - 是否神兽 (true/false)
- %cobblemonpapi_member1_ultra_beast% - 是否异兽 (true/false)
- %cobblemonpapi_member1_mythical% - 是否幻兽 (true/false)
- %cobblemonpapi_member1_uncatchable% - 是否无法捕获 (true/false)
- %cobblemonpapi_member1_battle_clone% - 是否临时克隆体 (true/false)
- %cobblemonpapi_member1_fire_immune% - 是否火系免疫 (true/false)
- %cobblemonpapi_member1_full_health% - 是否满血状态(true/false)
- %cobblemonpapi_member1_ability% - 特性
- %cobblemonpapi_member1_nature% - 性格
- %cobblemonpapi_member1_gender% - 性别 (雄性/雌性)
- %cobblemonpapi_member1_features% - 形态特征 (e.g., Alolan, Gigantamax)
- %cobblemonpapi_member1_aspects% - 多形态特征 (精灵图标)
- %cobblemonpapi_member1_trainername% - 原始训练家名字
- %cobblemonpapi_member1_friendship% - 亲密度
- %cobblemonpapi_member1_ball% - 捕获的球组名
- %cobblemonpapi_member1_metabolismcycle% 孵化周期
- %cobblemonpapi_member1_tera% - 太晶属性
- %cobblemonpapi_pc_box_count% 已解锁PC数量
- %cobblemonpapi_pc_pokemon_count% PC中宝可梦总数
- %cobblemonpapi_pc_box1_slot1_nickname% 第1盒第1格昵称
- %cobblemonpapi_pc_box2_slot5_isshiny% 第2盒第5格是否闪光
- %cobblemonpapi_pc_unlocked_wallpapers% 已解锁壁纸数
- %cobblemonpapi_party_size% 当前队伍中宝可梦数量
- %cobblemonpapi_party_max_size% 队伍最大容量
- %cobblemonpapi_party_is_full% 队伍是否已满
- %cobblemonpapi_member1_experience% 当前精灵累计经验值
- %cobblemonpapi_member1_experience_to_next% 精灵距离下一级所需经验
- %cobblemonpapi_member1_ride_stamina% 当前精灵骑乘耐力
- %cobblemonpapi_member1_can_evolve% 是否满足进化条件 (true/false)
- %cobblemonpapi_member1_next_evolution_english% 下一次进化的英文名
- %cobblemonpapi_member1_next_evolution_chinese% 下一次进化的中文显示名
- 个体值 (IVs)
- %cobblemonpapi_member1_ivshp% - HP 个体值
- %cobblemonpapi_member1_ivsattack% - 攻击个体值
- %cobblemonpapi_member1_ivsdefence% - 防御个体值
- %cobblemonpapi_member1_ivsspecial_attack% - 特攻个体值
- %cobblemonpapi_member1_ivsspecial_defence% - 特防个体值
- %cobblemonpapi_member1_ivsspeed% - 速度个体值
- %cobblemonpapi_member1_ivstotal% - 个体值总和
- %cobblemonpapi_member1_ivspercentage% - 个体值百分比 (总和/186 * 100)
- 努力值 (EVs)
- %cobblemonpapi_member1_evshp% - HP 努力值
- %cobblemonpapi_member1_evsattack% - 攻击努力值
- %cobblemonpapi_member1_evsdefence% - 防御努力值
- %cobblemonpapi_member1_evsspecial_attack% - 特攻努力值
- %cobblemonpapi_member1_evsspecial_defence% - 特防努力值
- %cobblemonpapi_member1_evsspeed% - 速度努力值
- %cobblemonpapi_member1_evssum% - 努力值总和
- %cobblemonpapi_member1_dmax_level% - 机巨化等级
- %cobblemonpapi_member1_evsformatter% - 格式化的努力值字符串 (e.g., 252 HP / 252 Atk / 4 Def)
成就统计 (Advancement Stats)
- 按属性捕捉
- %cobblemonpapi_total_capture_fire% - 火系捕捉总数
- %cobblemonpapi_total_capture_water% - 水系捕捉总数
- %cobblemonpapi_total_capture_grass% - 草系捕捉总数
- %cobblemonpapi_total_capture_electric% - 电系捕捉总数
- %cobblemonpapi_total_capture_ice% - 冰系捕捉总数
- %cobblemonpapi_total_capture_fighting% - 格斗系捕捉总数
- %cobblemonpapi_total_capture_poison% - 毒系捕捉总数
- %cobblemonpapi_total_capture_ground% - 地面系捕捉总数
- %cobblemonpapi_total_capture_flying% - 飞行系捕捉总数
- %cobblemonpapi_total_capture_psychic% - 超能力系捕捉总数
- %cobblemonpapi_total_capture_bug% - 虫系捕捉总数
- %cobblemonpapi_total_capture_rock% - 岩石系捕捉总数
- %cobblemonpapi_total_capture_ghost% - 幽灵系捕捉总数
- %cobblemonpapi_total_capture_dragon% - 龙系捕捉总数
- %cobblemonpapi_total_capture_dark% - 恶系捕捉总数
- %cobblemonpapi_total_capture_steel% - 钢系捕捉总数
- %cobblemonpapi_total_capture_fairy% - 妖精系捕捉总数
- %cobblemonpapi_total_capture_normal% - 一般系捕捉总数
- 总计与特殊
- %cobblemonpapi_total_capture_count% - 总捕捉数
- %cobblemonpapi_total_dex% - 已捕捉图鉴数量
- %cobblemonpapi_total_shiny_capture_count% - 闪光捕捉数
- %cobblemonpapi_total_traded_count% - 总交易数
- %cobblemonpapi_total_eggs_hatched% - 孵化蛋数
- %cobblemonpapi_total_evolved_count% - 进化次数
- %cobblemonpapi_total_pvp_battle_victory_count% - PvP 胜利场次
- %cobblemonpapi_total_pvw_battle_victory_count% - PvW (玩家 vs 野生) 胜利场次
- %cobblemonpapi_total_pvn_battle_victory_count% - PvN (玩家 vs NPC) 胜利场次
- %cobblemonpapi_total_battle_victory_count% - 总胜利场次
- 指令列表
/cblmpapi rank 查看排行榜(三分钟刷新一次)
/cblmpapi reload 重载配置文件和刷新排行榜
- 配置列表
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YAML:
# ============================================= # CbLmPapi 排行榜插件配置文件 # ============================================= gui: # 主菜单标题 main-menu-title: '&0&l请选择排行榜' # 显示前 N 名(最大不超过 GUI 容量) top-limit: 10 # 所有排行榜的标题(支持颜色代码) rank-titles: capture: '&a&l捕捉排行榜' battle: '&b&l战斗胜利榜' evolve: '&d&l进化排行榜' trade: '&2&l交易排行榜' egg_collect: '&e&l收集蛋榜' pvn_battle: '&9&lNPC对战胜利榜' pvw_battle: '&a&l野外对战胜利榜' shiny_capture: '&6&l闪光捕捉榜' pvp_battle: '&c&l玩家对战胜利榜' egg_hatch: '&f&l孵化蛋榜' # 主菜单图标(每个排行榜一个入口) menu-icons: capture: material: COBBLEMON_CITRINE_BALL name: '&a&l捕捉排行榜' lore: - '&7点击查看捕捉精灵榜' battle: material: COBBLEMON_AZURE_BALL name: '&b&l战斗胜利榜' lore: - '&7点击查看战斗胜场榜' evolve: material: COBBLEMON_ROSEATE_BALL name: '&d&l进化排行榜' lore: - '&7点击查看进化次数榜' trade: material: EMERALD name: '&2&l交易排行榜' lore: - '&7交易宝可梦次数排行' egg_collect: material: TURTLE_EGG name: '&e&l收集蛋榜' lore: - '&7拾取的精灵蛋数量' pvn_battle: material: IRON_SWORD name: '&9&lNPC对战胜利榜' lore: - '&7击败训练师次数' pvw_battle: material: BONE name: '&a&l野外对战胜利榜' lore: - '&7击败野生宝可梦次数' shiny_capture: material: GLOWSTONE_DUST name: '&6&l闪光捕捉榜' lore: - '&d捕捉的闪光宝可梦数量' pvp_battle: material: NETHERITE_SWORD name: '&c&l玩家对战胜利榜' lore: - '&7击败其他玩家次数' egg_hatch: material: CHICKEN_SPAWN_EGG name: '&f&l孵化蛋榜' lore: - '&7成功孵化的蛋数量' # 玩家头像 fallback(当无法获取真实皮肤时) player-head-fallback: material: PLAYER_HEAD name: '&e#{rank} &f{player}' lore: - '&a{type}: &f{value}' cache: # 排行榜数据缓存刷新间隔(单位:分钟) refresh-interval-minutes: 3
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