- ◆ 支持核心
- Arclight
- ◆ 插件前置
- PlaceholderAPI-2.11.6
- ◆ 游戏版本
- 1.21.1
需要其他版本需要点历史查看下载!
丰富的(BB 代码):
📚 占位符列表 (Placeholders List)
● 基础信息
● %cobblemonpapi_member1_englishname% - 英文名 (e.g., pikachu)
● %cobblemonpapi_member1_chinesename% - 中文名 (e.g., 皮卡丘)
● %cobblemonpapi_member1_nickname% - 昵称
● %cobblemonpapi_member1_level% - 等级
● %cobblemonpapi_member1_hp% - 当前 HP
● %cobblemonpapi_member1_max_health% - 最大 HP
● %cobblemonpapi_member1_isshiny% - 是否闪光 (true/false)
● %cobblemonpapi_member1_legendary% - 是否神兽 (true/false)
● %cobblemonpapi_member1_ultra_beast% - 是否异兽 (true/false)
● %cobblemonpapi_member1_mythical% - 是否幻兽 (true/false)
● %cobblemonpapi_member1_common% - 是否普通精灵 (true/false)
● %cobblemonpapi_member1_uncatchable% - 是否无法捕获 (true/false)
● %cobblemonpapi_member1_battle_clone% - 是否临时克隆体 (true/false)
● %cobblemonpapi_member1_fire_immune% - 是否火系免疫 (true/false)
● %cobblemonpapi_member1_full_health% - 是否满血状态 (true/false)
● %cobblemonpapi_member1_tradeable% - 是否可以交易 (true/false)
● %cobblemonpapi_member1_ability% - 特性
● %cobblemonpapi_member1_nature% - 性格
● %cobblemonpapi_member1_gender% - 性别 (雄性/雌性)
● %cobblemonpapi_member1_features% - 形态特征 (e.g., Alolan, Gigantamax)
● %cobblemonpapi_member1_aspects% - 多形态特征 (精灵图标)
● %cobblemonpapi_member1_trainername% - 原始训练家名字
● %cobblemonpapi_member1_friendship% - 亲密度
● %cobblemonpapi_member1_ball% - 捕获的球组名
● %cobblemonpapi_member1_metabolismcycle% - 孵化周期
● %cobblemonpapi_member1_tera% - 太晶属性
● %cobblemonpapi_party_size% - 当前队伍中宝可梦数量
● %cobblemonpapi_party_max_size% - 队伍最大容量
● %cobblemonpapi_party_is_full% - 队伍是否已满
● %cobblemonpapi_member1_experience% - 当前精灵累计经验值
● %cobblemonpapi_member1_experience_to_next% - 精灵距离下一级所需经验
● %cobblemonpapi_member1_ride_stamina% - 当前精灵骑乘耐力
● %cobblemonpapi_member1_can_evolve% - 是否满足进化条件 (true/false)
● %cobblemonpapi_member1_next_evolution_english% - 下一次进化的英文名
● %cobblemonpapi_member1_next_evolution_chinese% - 下一次进化的中文显示名
● PC 盒子相关
● %cobblemonpapi_pc_box_count% - 已解锁 PC 盒子数量
● %cobblemonpapi_pc_unlocked_wallpapers% - 已解锁壁纸数
● %cobblemonpapi_pc_box1_slot1_nickname% - 第 1 盒第 1 格昵称
● %cobblemonpapi_pc_box2_slot5_isshiny% - 第 2 盒第 5 格是否闪光
● 统计玩家 PC
● %cobblemonpapi_pc_total% - PC 中宝可梦总数
● %cobblemonpapi_pc_normal_total% - 普通精灵数量
● %cobblemonpapi_pc_shiny_total% - 闪光精灵数量
● %cobblemonpapi_pc_legend_total% - 神兽数量
● %cobblemonpapi_pc_ultra_total% - 异兽数量
● %cobblemonpapi_pc_mythical_total% - 幻兽数量
● %cobblemonpapi_pc_[精灵名]% - 是否有指定精灵(如 %cobblemonpapi_pc_pikachu%)
● 种族值变量
● %cobblemonpapi_member1_base_hp% - HP 种族值
● %cobblemonpapi_member1_base_attack% - 攻击种族值
● %cobblemonpapi_member1_base_defence% - 防御种族值
● %cobblemonpapi_member1_base_special_attack% - 特攻种族值
● %cobblemonpapi_member1_base_special_defence% - 特防种族值
● %cobblemonpapi_member1_base_speed% - 速度种族值
● %cobblemonpapi_member1_bst% - 种族值总和
● 个体值 (IVs)
● %cobblemonpapi_member1_ivshp% - HP 个体值
● %cobblemonpapi_member1_ivsattack% - 攻击个体值
● %cobblemonpapi_member1_ivsdefence% - 防御个体值
● %cobblemonpapi_member1_ivsspecial_attack% - 特攻个体值
● %cobblemonpapi_member1_ivsspecial_defence% - 特防个体值
● %cobblemonpapi_member1_ivsspeed% - 速度个体值
● %cobblemonpapi_member1_ivstotal% - 个体值总和
● %cobblemonpapi_member1_ivspercentage% - 个体值百分比 (总和 / 186 × 100%)
● 努力值 (EVs)
● %cobblemonpapi_member1_evshp% - HP 努力值
● %cobblemonpapi_member1_evsattack% - 攻击努力值
● %cobblemonpapi_member1_evsdefence% - 防御努力值
● %cobblemonpapi_member1_evsspecial_attack% - 特攻努力值
● %cobblemonpapi_member1_evsspecial_defence% - 特防努力值
● %cobblemonpapi_member1_evsspeed% - 速度努力值
● %cobblemonpapi_member1_evssum% - 努力值总和
● %cobblemonpapi_member1_dmax_level% - 机巨化等级
● %cobblemonpapi_member1_evsformatter% - 格式化的努力值字符串 (e.g., 252 HP / 252 Atk / 4 Def)
● 成就统计 (Advancement Stats)
● 按属性捕捉
● %cobblemonpapi_total_capture_fire% - 火系捕捉总数
● %cobblemonpapi_total_capture_water% - 水系捕捉总数
● %cobblemonpapi_total_capture_grass% - 草系捕捉总数
● %cobblemonpapi_total_capture_electric% - 电系捕捉总数
● %cobblemonpapi_total_capture_ice% - 冰系捕捉总数
● %cobblemonpapi_total_capture_fighting% - 格斗系捕捉总数
● %cobblemonpapi_total_capture_poison% - 毒系捕捉总数
● %cobblemonpapi_total_capture_ground% - 地面系捕捉总数
● %cobblemonpapi_total_capture_flying% - 飞行系捕捉总数
● %cobblemonpapi_total_capture_psychic% - 超能力系捕捉总数
● %cobblemonpapi_total_capture_bug% - 虫系捕捉总数
● %cobblemonpapi_total_capture_rock% - 岩石系捕捉总数
● %cobblemonpapi_total_capture_ghost% - 幽灵系捕捉总数
● %cobblemonpapi_total_capture_dragon% - 龙系捕捉总数
● %cobblemonpapi_total_capture_dark% - 恶系捕捉总数
● %cobblemonpapi_total_capture_steel% - 钢系捕捉总数
● %cobblemonpapi_total_capture_fairy% - 妖精系捕捉总数
● %cobblemonpapi_total_capture_normal% - 一般系捕捉总数
● 总计与特殊
● %cobblemonpapi_total_capture_count% - 总捕捉数
● %cobblemonpapi_total_dex% - 已捕捉图鉴数量
● %cobblemonpapi_total_shiny_capture_count% - 闪光捕捉数
● %cobblemonpapi_total_traded_count% - 总交易数
● %cobblemonpapi_total_eggs_hatched% - 孵化蛋数
● %cobblemonpapi_total_evolved_count% - 进化次数
● %cobblemonpapi_total_pvp_battle_victory_count% - PvP 胜利场次
● %cobblemonpapi_total_pvw_battle_victory_count% - PvW (玩家 vs 野生) 胜利场次
● %cobblemonpapi_total_pvn_battle_victory_count% - PvN (玩家 vs NPC) 胜利场次
● %cobblemonpapi_total_battle_victory_count% - 总胜利场次
> 提示:将 member1 替换为 member2 ~ member6 可获取对应位置宝可梦的数据。
丰富的(BB 代码):
指令列表
/cblmpapi rank 查看排行榜(三分钟刷新一次)
/cblmpapi reload 重载配置文件和刷新排行榜
YAML:
配置列表
# 修改PAPI占位符前缀需要重启服务器才能生效papi-prefix: 'cobblemonpapi'
# =============================================
# CbLmPapi 排行榜插件配置文件
# =============================================
gui:
# 主菜单标题
main-menu-title: '&0&l请选择排行榜'
# 显示前 N 名(最大不超过 GUI 容量)
top-limit: 10
# 所有排行榜的标题(支持颜色代码)
rank-titles:
capture: '&a&l捕捉排行榜'
battle: '&b&l战斗胜利榜'
evolve: '&d&l进化排行榜'
trade: '&2&l交易排行榜'
egg_collect: '&e&l收集蛋榜'
pvn_battle: '&9&lNPC对战胜利榜'
pvw_battle: '&a&l野外对战胜利榜'
shiny_capture: '&6&l闪光捕捉榜'
pvp_battle: '&c&l玩家对战胜利榜'
egg_hatch: '&f&l孵化蛋榜'
# 主菜单图标(每个排行榜一个入口)
menu-icons:
capture:
material: COBBLEMON_CITRINE_BALL
name: '&a&l捕捉排行榜'
lore:
- '&7点击查看捕捉精灵榜'
battle:
material: COBBLEMON_AZURE_BALL
name: '&b&l战斗胜利榜'
lore:
- '&7点击查看战斗胜场榜'
evolve:
material: COBBLEMON_ROSEATE_BALL
name: '&d&l进化排行榜'
lore:
- '&7点击查看进化次数榜'
trade:
material: EMERALD
name: '&2&l交易排行榜'
lore:
- '&7交易宝可梦次数排行'
egg_collect:
material: TURTLE_EGG
name: '&e&l收集蛋榜'
lore:
- '&7拾取的精灵蛋数量'
pvn_battle:
material: IRON_SWORD
name: '&9&lNPC对战胜利榜'
lore:
- '&7击败训练师次数'
pvw_battle:
material: BONE
name: '&a&l野外对战胜利榜'
lore:
- '&7击败野生宝可梦次数'
shiny_capture:
material: GLOWSTONE_DUST
name: '&6&l闪光捕捉榜'
lore:
- '&d捕捉的闪光宝可梦数量'
pvp_battle:
material: NETHERITE_SWORD
name: '&c&l玩家对战胜利榜'
lore:
- '&7击败其他玩家次数'
egg_hatch:
material: CHICKEN_SPAWN_EGG
name: '&f&l孵化蛋榜'
lore:
- '&7成功孵化的蛋数量'
# 玩家头像 fallback(当无法获取真实皮肤时)
player-head-fallback:
material: PLAYER_HEAD
name: '&e#{rank} &f{player}'
lore:
- '&a{type}: &f{value}'
cache:
# 排行榜数据缓存刷新间隔(单位:分钟)
refresh-interval-minutes: 3