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Pixelmon Reforged 9.3.12 更新日志转载

惯宣·CGX_

Lv.1 泥土
2025-05-25
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6
0
钻石
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290 金锭
Pixelmon Reforged 9.3.12 更新日志
By DanielN - 12 Dec 2025 11:16

"1.21.1 (9.3.12)"
Pixelmon Reforged 制作组在官网发布更新日志时、对原文进行了包含24门语言的AI翻译,在本文中将作为制作组公布的中文日志原文一并转载,并在文中以斜体字标出。部分翻译错误已经过改正,但是阅读时还请多加甄别。


  • The Java requirement for 1.21.1 is Java 21. This will come shipped with most launchers. For manual installation, you may need to install a later JDK.
  • The minimum Neoforge version for this update is 21.1.200 and is required for a Pixelmon client to run.
  • Beta releases will move to the recommended downloads after a few days of public release.
    1.21.1 版本要求 Java 21。大多数启动器会自带该版本。如需手动安装,可能需要安装更高版本的 JDK。
    此次更新所需的最低 Neoforge 版本为 21.1.200,且这是运行 Pixelmon 客户端的必要条件。
    测试版发布几天后将转移到推荐下载页面。
Additions
  • New Pokemon have been added:
    新的宝可梦已得到加入:
    • Iron Crown
      铁头壳
    • Iron Boulder
      铁磐岩
  • New Research has been added.
    新的任务已得到加入。
    • Capture Cobalion to begin a new research.
      捕捉勾帕路翁开始新任务。
    • Capture Terrakion to begin a new research.
      捕捉代拉基翁开始新任务。
  • Added AG Rotation, AG Triples, Uber Rotation, and Uber Triples battle rules.
    加入了对战规则AG转盘对战、AG三打对战、Uber转盘对战、以及Uber三打对战。
  • Added a new Monotype battle rule, now available in the "AG Monotype" PvP battle rule set.
    加入了新的专长属性对战规则[*队伍中的所有宝可梦必须有一个属性相同],现在可以在PvP对战规则合集“AG专长属性”中应用。
    • Includes new configuration files: monotype.json and ag_monotype.json to enforce monotype team restrictions.
      包括新的配置文件:monotype.jsonag_monotype.json 用于执行专长属性队伍的限制。
  • Added a new Poké Ball Rendering Mode setting under Options → Video Settings
    (Auto — default, Smooth, Blocky, Sprite; Auto follows your global rendering mode).
    选项 → 视频设置 中添加了新的设置精灵球渲染模式
    (自动 — 默认、平滑、法线[*未平滑]、图标;自动将跟随你的全局渲染模式)。
  • Added a new keybind to instantly open the summary screen of your currently selected Pokémon.
    添加了新的按键绑定,用于立即打开你当前所选宝可梦的概要界面。
  • The same keybind also opens the summary screen while hovering over a Pokémon in your inventory UI.
    在物品栏里悬停于宝可梦时,通用的按键绑定同样可以打开概要界面。
Changes
  • 23130 Shoulder-riding Pokémon now give a message when they fall off.
    23130 肩膀骑乘的宝可梦现在在掉落时会显示提示信息。
  • Overhauled the Poké Ball capture and send-out animation.
    全面优化了精灵球的捕捉和放出动画。
Fixes
  • Amaura and Aurorus now display their manes correctly from both sides.
    冰雪龙和冰雪巨龙的鬃毛现在可以从两侧正确显示。
  • Binacle’s model no longer appears see-through in certain areas.
    龟脚脚的模型在某些区域不再出现透明现象。
  • Cosmog’s body no longer shows unintended holes.
    科斯莫古的身体不再出现意外的空洞。
  • Tinkaton’s hammer now renders properly without transparency issues.
    巨锻匠的锤子现在可以正常渲染,不会出现透明问题。
  • Vivillon’s wings are now visible from both sides.
    彩粉蝶的翅膀现在可以从两侧看到。
  • Petilil and Lilligant have had model holes fixed and now include proper animations.
    百合根娃娃和裙儿小姐的模型漏洞已修复,并且现在包含了正确的动画。
  • 23130 Pokémon no longer become wild or duplicable when falling off a player’s shoulder; they now return to their Poké Ball under proper conditions.
    23130 宝可梦从玩家肩膀上掉落时不再变为野生或可复制;现在在适当条件下会返回到精灵球中。
  • 23130 Pokémon are far less likely to slip from a player’s shoulder, only doing so when the player takes damage or dies.
    23130 宝可梦从玩家肩膀上滑落的概率大大降低,仅在玩家受到伤害或死亡时才会发生。
  • Critical Capture particles now trigger at the correct moment.
    会心捕捉的粒子效果现在会在正确的时机触发。
  • Poké Balls no longer fall through the ground during captures in battle.
    精灵球在战斗捕捉时不再掉落到地面以下。
  • Restored missing Poké Ball capture and release sounds.
    恢复了缺失的精灵球捕捉和释放音效。
  • Critical captures now always perform a single shake.
    会心捕捉现在总是只摇动一次。
  • Shake animations now play correctly.
    摇动动画现在可以正确播放。
  • Red ring flash during the shake sequence now displays properly.
    摇动过程中红色光环闪烁现在可以正常显示。
  • Thrown Poké Balls no longer veer off in random directions during battle.
    投掷的精灵球在战斗中不再偏向随机方向。
  • Proper momentum is now applied after the beam animation, allowing the ball to fall naturally.
    光束动画后现在会正确应用动量,使精灵球自然下落。
  • Fixed an issue where Pokémon could take non-battle damage during battles, causing them to faint and crash the encounter (especially when attempting to catch).
    修复了宝可梦在战斗中可能受到非战斗伤害导致昏厥并使遭遇崩溃的问题(尤其是在尝试捕捉时)。
  • Fixed a crash that could occur after finishing a battle when a Pokémon attempted to level up or evolve without a valid storage reference.
    修复了在战斗结束后,如果宝可梦尝试升级或进化但没有有效存储引用时可能发生的崩溃。
Battle
  • Fixed an issue where Pokémon could take non-battle damage during battles, causing them to faint and crash the encounter (especially when attempting to catch).
    修复了宝可梦在对战中会受到非对战伤害,导致昏厥并使遭遇崩溃的问题(尤其是在尝试捕捉时)。校对:与上文重
  • Fixed Pokémon not giving the correct drops after being KO’d.
    修复了宝可梦被击倒后未掉落正确物品的问题。
  • 23095 Level-up messages in battle now appear only once instead of duplicating.
    23095 对战中的升级提示现在只会出现一次,不会重复显示。
  • 23095 Level-up and move-learning screens no longer trigger twice.
    23095 升级和学习招式界面不再触发两次。
  • 23095 Level-up, move-learn, and forfeit screens no longer disrupt the battle menu’s rendering.
    23095 升级、学习招式和认输界面不再影响对战菜单的渲染。
Datapack
  • Added use_move interaction event
    新增 use_move 互动事件
  • Added hit_crit interaction event
    新增 hit_crit 互动事件
  • Added equip_item interaction event
    新增 equip_item 互动事件
  • Added slicing_move interaction condition
    新增 slicing_move 互动条件
 
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