- ◆ 支持核心
- CatServer
- ◆ 插件前置
- Pixelmon Mod
- ◆ 游戏版本
- 1.12,1.16
这是我正式发布的第一款插件 是关于宝可梦卡的插件
如果有插件的问题可以在下发评论反馈!也可以加我QQ352208610和我联系(免责申明 有问题可以反馈 但不可以追责作者!下载代表你同意了嘎嘎!)
感谢瓜哥 提供了1.16版本 大家如果开1.16可以看看瓜哥的这个项目 嘎嘎支持https://bbs.mc9y.net/threads/2137/
1.9以及2.7版本是安全性最高的版本(很多卡片插件存在安全问题 包括非常有名且常见的 但是不方便透露 本插件已尽可能修缮)
如果更新文件 想使用新功能 请务必删除原有配置文件 或者按照以下配置文件增添缺失的部分!
务必更新到最新版!修复了一个潜在的bug!
卡片如下 比如我想给某玩家一张闪光卡 指令就是/rpc id shiny 1 卡的类型不可以给中文哦 只能是英文的
指令如下:
/rpc 玩家 [类型] 数量 - 给予指定的宝可梦卡
/rpc list -查看卡的类型
/rpc reload -重载插件
支持:
- 支持某些重要卡的精灵黑名单设置
- 使用卡后执行自定义命令(做成就或者公告什么的)
- 支持自定义某些卡使用之后进行精灵绑定
- 支持自定义某些卡使用之后进行精灵绝育
- 自定义是否显示蛋的详情信息
- 各种卡设置为不同的材质
- 日志记录玩家某年某月某时某分某秒 使用了什么卡(方便溯源)
- 绝大部分gui界面支持自定义(技能和形态以及形态相关不支持设置具体位置 但支持gui标题和他的物品的name和lore的设置 主要是因为他的长度不确定性)
关于绑定判断的逻辑,我从本插件删除了,如果希望相片转换拦截绑定宝可梦,请下载白老板的相片插件的最新版或1.9.8及以上,又或者用青佬的PixelmonInfo的最新版,又或者搭配本人的另一款插件RePokeBind
一些提示:
1.自选形态卡 神兽形态卡 普通宝可梦形态卡都是用同一个黑名单系统
2.formDetail这张指定形态的自动绑定开关 和form是同一个开关
3.formDetail这张卡是op右键编辑选择形态 给普通玩家后 普通玩家选择形态卡对应的宝可梦来使用
4.关于绑定插件绑定本卡 请注意 绑定内容放在最下面 因为本卡 只匹配第一行lore 别替换第一行lore
5.卡的名称不允许相同 lore允许相同(2.6版本)
目前最新版删除了插件原本自带的绑定变量,如果想用绑定变量,请看本人的另一个变量插件
关于配置文件Config的部分:
关于配置文件message.yml的部分:
以下是关于黑名单的配置文件
其中 true为开启使用卡后自动绑定 false为不开启
其中 true为开启使用卡后自动绝育 false为不开启
以下是自定义gui的配置
以下为giveItemDataItem的配置文件 如果你想为每张卡设置不同的材质 把enableData设置为true 并且在data里修改你想要的物品的数字id或者英文id
以下是commands.yml文件内容
如果有插件的问题可以在下发评论反馈!也可以加我QQ352208610和我联系(免责申明 有问题可以反馈 但不可以追责作者!下载代表你同意了嘎嘎!)
感谢瓜哥 提供了1.16版本 大家如果开1.16可以看看瓜哥的这个项目 嘎嘎支持https://bbs.mc9y.net/threads/2137/
1.9以及2.7版本是安全性最高的版本(很多卡片插件存在安全问题 包括非常有名且常见的 但是不方便透露 本插件已尽可能修缮)
如果更新文件 想使用新功能 请务必删除原有配置文件 或者按照以下配置文件增添缺失的部分!
务必更新到最新版!修复了一个潜在的bug!
卡片如下 比如我想给某玩家一张闪光卡 指令就是/rpc id shiny 1 卡的类型不可以给中文哦 只能是英文的
指令如下:
/rpc 玩家 [类型] 数量 - 给予指定的宝可梦卡
/rpc list -查看卡的类型
/rpc reload -重载插件
支持:
- 支持某些重要卡的精灵黑名单设置
- 使用卡后执行自定义命令(做成就或者公告什么的)
- 支持自定义某些卡使用之后进行精灵绑定
- 支持自定义某些卡使用之后进行精灵绝育
- 自定义是否显示蛋的详情信息
- 各种卡设置为不同的材质
- 日志记录玩家某年某月某时某分某秒 使用了什么卡(方便溯源)
- 绝大部分gui界面支持自定义(技能和形态以及形态相关不支持设置具体位置 但支持gui标题和他的物品的name和lore的设置 主要是因为他的长度不确定性)
关于绑定判断的逻辑,我从本插件删除了,如果希望相片转换拦截绑定宝可梦,请下载白老板的相片插件的最新版或1.9.8及以上,又或者用青佬的PixelmonInfo的最新版,又或者搭配本人的另一款插件RePokeBind
一些提示:
1.自选形态卡 神兽形态卡 普通宝可梦形态卡都是用同一个黑名单系统
2.formDetail这张指定形态的自动绑定开关 和form是同一个开关
3.formDetail这张卡是op右键编辑选择形态 给普通玩家后 普通玩家选择形态卡对应的宝可梦来使用
4.关于绑定插件绑定本卡 请注意 绑定内容放在最下面 因为本卡 只匹配第一行lore 别替换第一行lore
5.卡的名称不允许相同 lore允许相同(2.6版本)
目前最新版删除了插件原本自带的绑定变量,如果想用绑定变量,请看本人的另一个变量插件
关于配置文件Config的部分:
YAML:
id: 339
data: 0
enableBind: true
mt:
name: "&b梦特卡"
lore:
- "&e设置指定精灵为梦特"
shiny:
name: "&b闪光卡"
lore:
- "&e设置指定精灵为闪光"
unShiny:
name: "&b解闪光卡"
lore:
- "&e取消指定精灵的闪光状态"
maxLevel:
name: "&b满级卡"
lore:
- "&e设置指定精灵为满级"
clearLevel:
name: "&b等级清空卡"
lore:
- "&e清除指定精灵等级"
gender:
name: "&b性别卡"
lore:
- "&e反转指定精灵的性别"
clearEvs:
name: "&b努力值清空卡"
lore:
- "&e清除指定精灵努力值"
maxIvs:
name: "&b个体6V卡"
lore:
- "&e给指定精灵6V"
anyIvs:
name: "&b指定个体V卡"
lore:
- "&e给指定精灵指定V"
anyZeroIvs:
name: "&b指定个体为0卡"
lore:
- "&b指定个体为0卡"
anyEvs:
name: "&b指定努力值为满卡"
lore:
- "&e给指定精灵努力值为满"
anyGrowth:
name: "&b自选体型卡"
lore:
- "&e给指定精灵指定体型"
rdGrowth:
name: "&b随机体型卡"
lore:
- "&e让精灵修改随机体型"
anyNature:
name: "&b指定性格卡"
lore:
- "&e让指定精灵指定性格"
rdNature:
name: "&b随机性格卡"
lore:
- "&e让指定精灵随机性格"
form:
name: "&b形态卡"
lore:
- "&e让指定精灵变成指定形态"
rdForm:
name: "&b随机形态卡"
lore:
- "&e让指精灵变成随机形态"
formLegendary:
name: "&b神兽形态卡"
lore:
- "&e让指定神兽变成指定形态"
formCommon:
name: "&b普通宝可梦形态卡"
lore:
- "&e让普通宝可梦变成指定形态"
formDetail:
name: "&b指定形态卡"
lore:
- "&e让指精灵变成指定形态"
- "&eop右键打开选择宝可梦形态 然后给普通玩家使用即可"
move:
name: "&b技能卡"
lore:
- "&e让指定精灵学习指定技能"
pokeBall:
name: "&b改球卡"
lore:
- "&e让指定精灵修改球种"
bind:
name: "&b绑定卡"
lore:
- "&e让指定精灵不可交易"
unbind:
name: "&b解绑卡"
lore:
- "&e让指定精灵可交易"
breed:
name: "&b绝育卡"
lore:
- "&e让指定精灵绝育"
unBreed:
name: "&b解绝育卡"
lore:
- "&e让指定精灵可繁殖"
hatch:
name: "&b秒孵卡"
lore:
- "&e让指定蛋秒孵化"
#是否显示蛋的详情信息 不显示则默认显示步数信息
eggDetail: false
#形态详情卡修改后 卡的lore
cardDetailDataLore:
- "&e{pokemon}的{form}形态修改卡"
- "&a形态编号:{slot}"
reloadMessage: "&b重载插件成功"
helpMessage:
- "&f<-----======= §b热宝可梦卡§b §f=======----->"
- "&e/rpc 玩家 [类型] 数量 §f- 给予指定的宝可梦卡"
- "&e/rpc list §f- 查看卡的类型"
- "&e/rpc reload §f- 重载插件"
cardListMessage:
- "&7<&f-----======= &b热宝可梦卡&f =======-----&7>"
- "&bmt&f梦特卡 &bshiny&f闪光卡"
- "&bunShiny&f解闪光 &bmaxLevel&f满级卡"
- "&bclearLevel&f等级清空卡 &bgender&f性别卡"
- "&bclearEvs&f努力值清空 &bmaxIvs&f满V卡"
- "&banyIvs&f任意V &banyZeroIvs&f任意0V卡"
- "&banyEvs&f任意努力值 &brdGrowth&f随机体型卡"
- "&banyGrowth&f任意体型卡 &banyNature&f任意性格卡"
- "&brdNature&f随机性格 &bform&f形态卡"
- "&brdForm&f随机形态卡 &bformLegendary&f神兽形态卡"
- "&bformCommon&f普通宝可梦形态 &bformDetail&f指定宝可梦形态卡"
- "&bmove&f技能卡 &bpokeBall&f改球种卡"
- "&bbind&f绑定卡 &bunbind&f解绑卡"
- "&bbreed&f绝育卡 &bunBreed&f解绝育卡"
- "&bhatch&f秒孵"
lore:
- "&f"
- "&a ▶ &b等级: &f%LEVEL% "
- "&a ▶ &b个体信息"
- "&f ▪ &a血量:&f %IVS_HP% &a攻击:&f %IVS_Attack%"
- "&f ▪ &a速度:&f %IVS_Speed% &a防御:&f %IVS_Defence%"
- "&f ▪ &a特攻:&f %IVS_SpecialAttack% &a特防:&f %IVS_SpecialDefence%"
- "&a ▶ &b努力值信息"
- "&f ▪ &a血量:&f %EVS_HP% &a攻击:&f %EVS_Attack%"
- "&f ▪ &a速度:&f %EVS_Speed% &a防御:&f %EVS_Defence%"
- "&f ▪ &a特攻:&f %EVS_SpecialAttack% &a特防:&f %EVS_SpecialDefence%"
- "&a ▶ &b基础信息:"
- "&f ▪ &a闪光: &f%Shiny%"
- "&f ▪ &a特性: &f%Ability%"
- "&f ▪ &a性格: &f%Nature%"
- "&f ▪ &a体型: &f%Growth%"
- "&f ▪ &a性别: &f%Gender%"
- "&f ▪ &a绑定: &f%BIND%"
- "&f ▪ &a昵称: &f%Nick_Name%"
YAML:
Message:
mt: "&e已成功修改%pokemon%为梦特"
shiny: "&e已成功修改%pokemon%为闪光"
unShiny: "&e已成功取消%pokemon%闪光"
maxLevel: "&e已成功修改%pokemon%为满级"
clearLevel: "&e已成功清空%pokemon%等级"
genderToMale: "&e原宝可梦性别为女,已成功为您转换为男"
genderToFemale: "&e原宝可梦性别为男,已成功为您转换为女"
clearEvs: "&e已成功清空%pokemon%的努力值"
maxIvs: "&e已成功设置%pokemon%为6V"
anyIvs: "&e已成功设置%pokemon%的%ivs%个体为V"
anyZeroIvs: "&e已成功设置%pokemon%的%ivs%个体为0"
anyEvs: "&e已成功设置%pokemon%的%evs%努力值为252"
rdGrowth: "&e为你随机宝可梦体型为%growth%"
anyGrowth: "&e已成功设置%pokemon%体型为%growth%"
rdNature: "&e为宝可梦随机设置性格为%nature%"
anyNature: "&e为宝可梦设置性格为%nature%"
form: "&e为%pokemon%设置形态为%form%"
formDetail: "&e设置卡修改为%pokemon%的%form%"
rdForm: "&e为%pokemon%设置形态为%form%"
formLegendary: "&e为神兽%pokemon%设置形态为%form%"
formCommon: "&e为普通宝可梦%pokemon%设置形态为%form%"
move: "&e为%pokemon%替换技能成功"
pokeBall: "&e将%pokemon%的球种修改为%pokeball%!"
bind: "&e为%pokemon%绑定成功!"
unbind: "&e为%pokemon%解绑成功"
breed: "&e您的%pokemon%绝育了!"
unBreed: "&e您的%pokemon%重获生育能力!"
hatch: "&e您的%pokemon%孵化成功了!"
Warn:
mt: "&4%pokemon%已经是梦特"
shiny: "&4%pokemon%已经是闪光"
unShiny: "&4%pokemon%本就非闪光"
maxLevel: "&4%pokemon%已经是满级"
clearLevel: "&4%pokemon%已经为1级"
gender: "&4%pokemon%没有性别之分!"
clearEvs: "&4%pokemon%的努力值本就为0"
maxIvs: "&4%pokemon%本就为6V"
anyIvs: "&4%pokemon%的%ivs%个体本就是V"
anyZeroIvs: "&4%pokemon%的%ivs%个体本就是0"
anyEvs: "&4%pokemon%的%evs%努力值本就为252"
anyGrowth: "&4%pokemon%体型本就为%growth%"
anyNature: "&4%pokemon%性格本就为%nature%"
form: "&4%pokemon%的形态本就为%form%"
rdForm: "&4对不起%pokemon%没有任何特殊形态,随机不了!"
formLegendary: "&4对不起,您选择的神兽%pokemon%本就是%form%!"
formCommon: "&4对不起,您选择的普通宝可梦%pokemon%本就是%form%!!"
formDetail: "&4对不起,您选中的这只宝可梦和您的形态卡不匹配!!"
pokeBall: "&4%pokemon%的球种本就为%pokeball%!"
bind: "&4%pokemon%本就绑定"
unbind: "&4%pokemon%本就未绑定"
breed: "&e您的%pokemon%本就绝育了!"
unBreed: "&4您的%pokemon%本就没有被阉!"
hatch: "&e您的宝可梦似乎不需要孵化!"
EventWarn:
No510: "&4努力值不允许大于510!"
NoMt: "&4对不起,%pokemon%没有mt!"
NoMatchForm: "&4对不起%pokemon%的类型和您所选的卡的类型不匹配"
NoTemporaryFrom: "&4不可以修改哦 这是一个原始形态或临时形态!"
ItemMessage:
success: "&6RePokeCard : &c给予%player%%cardNum%张%cardName%卡"
error: "&6RePokeCard : &c类型或者数量似乎不正确,请检查您的指令"
noPlayer: "&6RePokeCard : &c玩家不在线或不存在!"
noOP: "&6RePokeCard : &c对不起您不是op"
NoItem: "&4对不起,您的物品不足!"
YAML:
blackList:
mt:
- "百变怪"
anyIvs:
- "百变怪"
maxIvs:
- "百变怪"
form:
- "百变怪"
blackMessage:
mt: "§c不允许用卡片将%pokemon%修改为梦特!"
anyIvs: "§c不允许用卡片将%pokemon%修改个体!"
maxIvs: "§c不允许用卡片将%pokemon%修改为6V!"
form: "§c%pokemon%的形态不允许修改"
其中 true为开启使用卡后自动绑定 false为不开启
YAML:
#这是设置哪个卡使用之后 自动绑定宝可梦的 让宝可梦无法交易
message: "§e您使用了这张卡,已为您自动绑定宝可梦"
mt: false
shiny: false
maxLevel: false
clearLevel: false
gender: false
clearEvs: false
maxIvs: true
anyIvs: true
anyEvs: false
rdGrowth: false
anyGrowth: false
anyNature: false
rdNature: false
form: false
rdForm : false
formLegendary: false
formCommon: false
move: false
pokeBall: false
hatch: false
其中 true为开启使用卡后自动绝育 false为不开启
YAML:
#这是设置哪个卡使用之后 自动绝育宝可梦的 让宝可梦无法繁殖
message: "§e您使用了这张卡,已为您自动绝育宝可梦"
mt: false
shiny: false
maxLevel: false
clearLevel: false
gender: false
clearEvs: false
maxIvs: false
anyIvs: false
anyEvs: false
rdGrowth: false
anyGrowth: false
anyNature: false
rdNature: false
form: false
rdForm : false
formLegendary: false
formCommon: false
move: false
pokeBall: false
hatch: false
以下是自定义gui的配置
YAML:
Gui:
onlyGui:
#mt修改界面
mt:
title: "&8梦特修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
shiny:
title: "&8闪光修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
unShiny:
title: "&8解闪修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
maxLevel:
title: "&8满级修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
clearLevel:
title: "&8等级清空修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
gender:
title: "&8性别修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
clearEvs:
title: "&8努力值清空界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
maxIvs:
title: "&86v修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyZeroIvs:
title: "&80V修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
rdGrowth:
title: "&8随机修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
rdNature:
title: "&8随机性格界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
rdForm:
title: "&8随机形态界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
bind:
title: "&8绑定界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
unbind:
title: "&8解绑界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
breed:
title: "&8绝育界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
unBreed:
title: "&8解绝育界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
hatch:
title: "&8秒孵界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyIvs:
title: "&8任意个体界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyEvs:
title: "&8任意努力值界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyGrowth:
title: "&8任意体型界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyNature:
title: "&8任意性格界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
form:
title: "&8形态卡界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
formLegendary:
title: "&8神兽形态卡界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
formCommon:
title: "&8普通形态卡界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
formDetail:
title: "&8形态详情修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
move:
title: "&8宝可梦技能界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
pokeBall:
title: "&8宝可梦球界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
needNextHolder:
anyZeroIvs:
title: "&8选择一只项个体修改为0"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
item:
1:
data: paper
name: "&e修改HP"
lore:
- "&b修改HP"
2:
data: paper
name: "&e修改攻击"
lore:
- "&b修改攻击"
3:
data: paper
name: "&e修改防御"
lore:
- "&b修改防御"
4:
data: paper
name: "&e修改特攻"
lore:
- "&b修改特攻"
5:
data: paper
name: "&e修改特防"
lore:
- "&b修改特防"
6:
data: paper
name: "&e修改速度"
lore:
- "&b修改速度"
anyIvs:
title: "&8选择一只项个体修改为31"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
item:
1:
data: paper
name: "&e修改HP"
lore:
- "&b修改HP"
2:
data: paper
name: "&e修改攻击"
lore:
- "&b修改攻击"
3:
data: paper
name: "&e修改防御"
lore:
- "&b修改防御"
4:
data: paper
name: "&e修改特攻"
lore:
- "&b修改特攻"
5:
data: paper
name: "&e修改特防"
lore:
- "&b修改特防"
6:
data: paper
name: "&e修改速度"
lore:
- "&b修改速度"
anyEvs:
title: "&8选择一只项努力值修改为252"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
item:
1:
data: paper
name: "&e修改HP"
lore:
- "&b修改HP"
2:
data: paper
name: "&e修改攻击"
lore:
- "&b修改攻击"
3:
data: paper
name: "&e修改防御"
lore:
- "&b修改防御"
4:
data: paper
name: "&e修改特攻"
lore:
- "&b修改特攻"
5:
data: paper
name: "&e修改特防"
lore:
- "&b修改特防"
6:
data: paper
name: "&e修改速度"
lore:
- "&b修改速度"
anyGrowth:
title: "&8选择你喜欢的体型吧"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- " 4 5 6 "
- " 7 8 C "
- ""
item:
1:
data: paper
name: "&e修改为袖珍"
lore:
- "&e修改为袖珍"
2:
data: paper
name: "&e修改迷你"
lore:
- "&e修改迷你"
3:
data: paper
name: "&e修改侏儒"
lore:
- "&e修改侏儒"
4:
data: paper
name: "&e修改娇小"
lore:
- "&e修改娇小"
5:
data: paper
name: "&e修改普通"
lore:
- "&e修改普通"
6:
data: paper
name: "&e修改高大"
lore:
- "&e修改高大"
7:
data: paper
name: "&e修改巨人"
lore:
- "&e修改巨人"
8:
data: paper
name: "&e修改庞大"
lore:
- "&e修改庞大"
C:
data: paper
name: "&e修改巨大"
lore:
- "&e修改巨大"
pokeBall:
title: "&8选择你喜欢的球种吧"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1234567 "
- " 89ABCDE "
- " FGHIJKL "
- " MNOPQRS"
- ""
item:
1:
data: pixelmon_poke_ball
name: "精灵球"
lore:
- ""
2:
data: pixelmon_great_ball
name: "超级球"
lore:
- ""
3:
data: pixelmon_ultra_ball
name: "高级球"
lore:
- ""
4:
data: pixelmon_master_ball
name: "大师球"
lore:
- ""
5:
data: pixelmon_level_ball
name: "等级球"
lore:
- ""
6:
data: pixelmon_moon_ball
name: "月亮球"
lore:
- ""
7:
data: pixelmon_friend_ball
name: "友友球"
lore:
- ""
8:
data: pixelmon_love_ball
name: "甜蜜球"
lore:
- ""
9:
data: pixelmon_safari_ball
name: "狩猎球"
lore:
- ""
A:
data: pixelmon_heavy_ball
name: "沉重球"
lore:
- ""
B:
data: pixelmon_fast_ball
name: "速度球"
lore:
- ""
C:
data: pixelmon_repeat_ball
name: "重复球"
lore:
- ""
D:
data: pixelmon_timer_ball
name: "计时球"
lore:
- ""
E:
data: pixelmon_nest_ball
name: "巢穴球"
lore:
- ""
F:
data: pixelmon_net_ball
name: "捕网球"
lore:
- ""
G:
data: pixelmon_dive_ball
name: "潜水球"
lore:
- ""
H:
data: pixelmon_luxury_ball
name: "豪华球"
lore:
- ""
I:
data: pixelmon_heal_ball
name: "治愈球"
lore:
- ""
J:
data: pixelmon_dusk_ball
name: "黑暗球"
lore:
- ""
K:
data: pixelmon_premier_ball
name: "纪念球"
lore:
- ""
L:
data: pixelmon_sport_ball
name: "竞赛球"
lore:
- ""
M:
data: pixelmon_quick_ball
name: "先机球"
lore:
- ""
N:
data: pixelmon_park_ball
name: "诱饵球"
lore:
- ""
O:
data: pixelmon_lure_ball
name: "公园球"
lore:
- ""
P:
data: pixelmon_cherish_ball
name: "贵重球"
lore:
- ""
Q:
data: pixelmon_gs_ball
name: "GS球"
lore:
- ""
R:
data: pixelmon_beast_ball
name: "究极球"
lore:
- ""
S:
data: pixelmon_dream_ball
name: "梦境球"
lore:
- ""
anyNature:
title: "&8选择你需要的性格吧"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1234567 "
- " 89ABCDE "
- " FGHIJKL "
- " MNOP "
- ""
item:
1:
data: paper
name: "勤奋"
lore:
- ""
2:
data: paper
name: "认真"
lore:
- ""
3:
data: paper
name: "坦率"
lore:
- ""
4:
data: paper
name: "害羞"
lore:
- ""
5:
data: paper
name: "浮躁"
lore:
- ""
6:
data: paper
name: "怕寂寞"
lore:
- ""
7:
data: paper
name: "勇敢"
lore:
- ""
8:
data: paper
name: "固执"
lore:
- ""
9:
data: paper
name: "顽皮"
lore:
- ""
A:
data: paper
name: "大胆"
lore:
- ""
B:
data: paper
name: "悠闲"
lore:
- ""
C:
data: paper
name: "淘气"
lore:
- ""
D:
data: paper
name: "乐天"
lore:
- ""
E:
data: paper
name: "胆小"
lore:
- ""
F:
data: paper
name: "急躁"
lore:
- ""
G:
data: paper
name: "爽朗"
lore:
- ""
H:
data: paper
name: "天真"
lore:
- ""
I:
data: paper
name: "内敛"
lore:
- ""
J:
data: paper
name: "慢吞吞"
lore:
- ""
K:
data: paper
name: "冷静"
lore:
- ""
L:
data: paper
name: "马虎"
lore:
- ""
M:
data: paper
name: "温和"
lore:
- ""
N:
data: paper
name: "温顺"
lore:
- ""
O:
data: paper
name: "自大"
lore:
- ""
P:
data: paper
name: "慎重"
lore:
- ""
move:
title: "&8选择你需要的技能吧{page}"
name: "&a{move}"
lore:
- "&e修改为{move}"
form:
title: "&8选择你需要的形态吧"
name: "&a{form}"
lore:
- "&e修改为{form}"
formLegendary:
title: "&8选择你需要的神兽形态吧"
name: "&a{form}"
lore:
- "&e修改为{form}"
formCommon:
title: "&8选择你需要的普通宝可梦形态吧"
name: "&a{form}"
lore:
- "&e修改为{form}"
formDetail:
title: "&8选择你要指定的宝可梦形态吧"
name: "&a{form}"
lore:
- "&e修改为{form}"Gui:
onlyGui:
#mt修改界面
mt:
title: "&8梦特修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
shiny:
title: "&8闪光修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
unShiny:
title: "&8解闪修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
maxLevel:
title: "&8满级修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
clearLevel:
title: "&8等级清空修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
gender:
title: "&8性别修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
clearEvs:
title: "&8努力值清空界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
maxIvs:
title: "&86v修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyZeroIvs:
title: "&80V修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
rdGrowth:
title: "&8随机修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
rdNature:
title: "&8随机性格界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
rdForm:
title: "&8随机形态界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
bind:
title: "&8绑定界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
unbind:
title: "&8解绑界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
breed:
title: "&8绝育界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
unBreed:
title: "&8解绝育界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
hatch:
title: "&8秒孵界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyIvs:
title: "&8任意个体界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyEvs:
title: "&8任意努力值界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyGrowth:
title: "&8任意体型界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
anyNature:
title: "&8任意性格界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
form:
title: "&8形态卡界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
formLegendary:
title: "&8神兽形态卡界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
formCommon:
title: "&8普通形态卡界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
formDetail:
title: "&8形态详情修改界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
move:
title: "&8宝可梦技能界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
pokeBall:
title: "&8宝可梦球界面"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
needNextHolder:
anyZeroIvs:
title: "&8选择一只项个体修改为0"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
item:
1:
data: paper
name: "&e修改HP"
lore:
- "&b修改HP"
2:
data: paper
name: "&e修改攻击"
lore:
- "&b修改攻击"
3:
data: paper
name: "&e修改防御"
lore:
- "&b修改防御"
4:
data: paper
name: "&e修改特攻"
lore:
- "&b修改特攻"
5:
data: paper
name: "&e修改特防"
lore:
- "&b修改特防"
6:
data: paper
name: "&e修改速度"
lore:
- "&b修改速度"
anyIvs:
title: "&8选择一只项个体修改为31"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
item:
1:
data: paper
name: "&e修改HP"
lore:
- "&b修改HP"
2:
data: paper
name: "&e修改攻击"
lore:
- "&b修改攻击"
3:
data: paper
name: "&e修改防御"
lore:
- "&b修改防御"
4:
data: paper
name: "&e修改特攻"
lore:
- "&b修改特攻"
5:
data: paper
name: "&e修改特防"
lore:
- "&b修改特防"
6:
data: paper
name: "&e修改速度"
lore:
- "&b修改速度"
anyEvs:
title: "&8选择一只项努力值修改为252"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- ""
- " 4 5 6 "
- ""
item:
1:
data: paper
name: "&e修改HP"
lore:
- "&b修改HP"
2:
data: paper
name: "&e修改攻击"
lore:
- "&b修改攻击"
3:
data: paper
name: "&e修改防御"
lore:
- "&b修改防御"
4:
data: paper
name: "&e修改特攻"
lore:
- "&b修改特攻"
5:
data: paper
name: "&e修改特防"
lore:
- "&b修改特防"
6:
data: paper
name: "&e修改速度"
lore:
- "&b修改速度"
anyGrowth:
title: "&8选择你喜欢的体型吧"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1 2 3 "
- " 4 5 6 "
- " 7 8 C "
- ""
item:
1:
data: paper
name: "&e修改为袖珍"
lore:
- "&e修改为袖珍"
2:
data: paper
name: "&e修改迷你"
lore:
- "&e修改迷你"
3:
data: paper
name: "&e修改侏儒"
lore:
- "&e修改侏儒"
4:
data: paper
name: "&e修改娇小"
lore:
- "&e修改娇小"
5:
data: paper
name: "&e修改普通"
lore:
- "&e修改普通"
6:
data: paper
name: "&e修改高大"
lore:
- "&e修改高大"
7:
data: paper
name: "&e修改巨人"
lore:
- "&e修改巨人"
8:
data: paper
name: "&e修改庞大"
lore:
- "&e修改庞大"
C:
data: paper
name: "&e修改巨大"
lore:
- "&e修改巨大"
pokeBall:
title: "&8选择你喜欢的球种吧"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1234567 "
- " 89ABCDE "
- " FGHIJKL "
- " MNOPQRS"
- ""
item:
1:
data: pixelmon_poke_ball
name: "精灵球"
lore:
- ""
2:
data: pixelmon_great_ball
name: "超级球"
lore:
- ""
3:
data: pixelmon_ultra_ball
name: "高级球"
lore:
- ""
4:
data: pixelmon_master_ball
name: "大师球"
lore:
- ""
5:
data: pixelmon_level_ball
name: "等级球"
lore:
- ""
6:
data: pixelmon_moon_ball
name: "月亮球"
lore:
- ""
7:
data: pixelmon_friend_ball
name: "友友球"
lore:
- ""
8:
data: pixelmon_love_ball
name: "甜蜜球"
lore:
- ""
9:
data: pixelmon_safari_ball
name: "狩猎球"
lore:
- ""
A:
data: pixelmon_heavy_ball
name: "沉重球"
lore:
- ""
B:
data: pixelmon_fast_ball
name: "速度球"
lore:
- ""
C:
data: pixelmon_repeat_ball
name: "重复球"
lore:
- ""
D:
data: pixelmon_timer_ball
name: "计时球"
lore:
- ""
E:
data: pixelmon_nest_ball
name: "巢穴球"
lore:
- ""
F:
data: pixelmon_net_ball
name: "捕网球"
lore:
- ""
G:
data: pixelmon_dive_ball
name: "潜水球"
lore:
- ""
H:
data: pixelmon_luxury_ball
name: "豪华球"
lore:
- ""
I:
data: pixelmon_heal_ball
name: "治愈球"
lore:
- ""
J:
data: pixelmon_dusk_ball
name: "黑暗球"
lore:
- ""
K:
data: pixelmon_premier_ball
name: "纪念球"
lore:
- ""
L:
data: pixelmon_sport_ball
name: "竞赛球"
lore:
- ""
M:
data: pixelmon_quick_ball
name: "先机球"
lore:
- ""
N:
data: pixelmon_park_ball
name: "诱饵球"
lore:
- ""
O:
data: pixelmon_lure_ball
name: "公园球"
lore:
- ""
P:
data: pixelmon_cherish_ball
name: "贵重球"
lore:
- ""
Q:
data: pixelmon_gs_ball
name: "GS球"
lore:
- ""
R:
data: pixelmon_beast_ball
name: "究极球"
lore:
- ""
S:
data: pixelmon_dream_ball
name: "梦境球"
lore:
- ""
anyNature:
title: "&8选择你需要的性格吧"
slot:
# 1代表宝可梦在背包的位置 以此类推
- ""
- " 1234567 "
- " 89ABCDE "
- " FGHIJKL "
- " MNOP "
- ""
item:
1:
data: paper
name: "勤奋"
lore:
- ""
2:
data: paper
name: "认真"
lore:
- ""
3:
data: paper
name: "坦率"
lore:
- ""
4:
data: paper
name: "害羞"
lore:
- ""
5:
data: paper
name: "浮躁"
lore:
- ""
6:
data: paper
name: "怕寂寞"
lore:
- ""
7:
data: paper
name: "勇敢"
lore:
- ""
8:
data: paper
name: "固执"
lore:
- ""
9:
data: paper
name: "顽皮"
lore:
- ""
A:
data: paper
name: "大胆"
lore:
- ""
B:
data: paper
name: "悠闲"
lore:
- ""
C:
data: paper
name: "淘气"
lore:
- ""
D:
data: paper
name: "乐天"
lore:
- ""
E:
data: paper
name: "胆小"
lore:
- ""
F:
data: paper
name: "急躁"
lore:
- ""
G:
data: paper
name: "爽朗"
lore:
- ""
H:
data: paper
name: "天真"
lore:
- ""
I:
data: paper
name: "内敛"
lore:
- ""
J:
data: paper
name: "慢吞吞"
lore:
- ""
K:
data: paper
name: "冷静"
lore:
- ""
L:
data: paper
name: "马虎"
lore:
- ""
M:
data: paper
name: "温和"
lore:
- ""
N:
data: paper
name: "温顺"
lore:
- ""
O:
data: paper
name: "自大"
lore:
- ""
P:
data: paper
name: "慎重"
lore:
- ""
move:
title: "&8选择你需要的技能吧{page}"
name: "&a{move}"
lore:
- "&e修改为{move}"
form:
title: "&8选择你需要的形态吧"
name: "&a{form}"
lore:
- "&e修改为{form}"
formLegendary:
title: "&8选择你需要的神兽形态吧"
name: "&a{form}"
lore:
- "&e修改为{form}"
formCommon:
title: "&8选择你需要的普通宝可梦形态吧"
name: "&a{form}"
lore:
- "&e修改为{form}"
formDetail:
title: "&8选择你要指定的宝可梦形态吧"
name: "&a{form}"
lore:
- "&e修改为{form}"
以下为giveItemDataItem的配置文件 如果你想为每张卡设置不同的材质 把enableData设置为true 并且在data里修改你想要的物品的数字id或者英文id
YAML:
#是否开启特殊材质 false为不开启 true为开启
mt:
enableData: false
data: paper
shiny:
enableData: false
data: paper
unShiny:
enableData: false
data: paper
maxLevel:
enableData: false
data: paper
clearLevel:
enableData: false
data: paper
gender:
enableData: false
data: paper
clearEvs:
enableData: false
data: paper
maxIvs:
enableData: false
data: paper
anyIvs:
enableData: false
data: paper
anyZeroIvs:
enableData: false
data: paper
anyEvs:
enableData: false
data: paper
rdGrowth:
enableData: false
data: paper
anyGrowth:
enableData: false
data: paper
anyNature:
enableData: false
data: paper
rdNature:
enableData: false
data: paper
form:
enableData: false
data: paper
rdForm:
enableData: false
data: paper
formLegendary:
enableData: false
data: paper
formCommon:
enableData: false
data: paper
formDetail:
enableData: false
data: paper
move:
enableData: false
data: paper
pokeBall:
enableData: false
data: paper
bind:
enableData: false
data: paper
unbind:
enableData: false
data: paper
breed:
enableData: false
data: paper
unBreed:
enableData: false
data: paper
hatch:
enableData: false
data: paper
以下是commands.yml文件内容
YAML:
#使用xx卡后执行自定义命令 方便你做一些操作 比如搭配给成就点数
mt:
enable: true
commands:
- "msg %player% 恭喜你使用了这张卡"
shiny:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
UnShiny:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
maxLevel:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
clearLevel:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
gender:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
clearEvs:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
maxIvs:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
anyIvs:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
anyZeroIvs:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
anyEvs:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
rdGrowth:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
anyGrowth:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
anyNature:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
rdNature:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
form:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
rdForm:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
formLegendary:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
formCommon:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
formDetail:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
move:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
pokeBall:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
bind:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
unbind:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
breed:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
unBreed:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
hatch:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"
Ability:
enable: false
commands:
- "msg %player% 恭喜你使用了这张卡"