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RePokeCard - 更多的宝可梦卡!十分丰富![1.12,1.16]

Bukkit RePokeCard - 更多的宝可梦卡!十分丰富![1.12,1.16] 2.9.1

没有下载权限
◆ 支持核心
CatServer
◆ 插件前置
Pixelmon Mod
◆ 游戏版本
1.12,1.16
这是我正式发布的第一款插件 是关于宝可梦卡的插件

如果有插件的问题可以在下发评论反馈!也可以加我QQ352208610和我联系(免责申明 有问题可以反馈 但不可以追责作者!下载代表你同意了嘎嘎!)

感谢瓜哥 提供了1.16版本 大家如果开1.16可以看看瓜哥的这个项目 嘎嘎支持https://bbs.mc9y.net/threads/2137/


1.9以及2.7版本是安全性最高的版本(很多卡片插件存在安全问题 包括非常有名且常见的 但是不方便透露 本插件已尽可能修缮)



如果更新文件 想使用新功能 请务必删除原有配置文件 或者按照以下配置文件增添缺失的部分!

务必更新到最新版!修复了一个潜在的bug!

卡片如下 比如我想给某玩家一张闪光卡 指令就是/rpc id shiny 1 卡的类型不可以给中文哦 只能是英文的
swagree.png

指令如下:
/rpc 玩家 [类型] 数量 - 给予指定的宝可梦卡
/rpc list -查看卡的类型
/rpc reload -重载插件
zhiling.png


支持:
- 支持某些重要卡的精灵黑名单设置
- 使用卡后执行自定义命令(做成就或者公告什么的)
- 支持自定义某些卡使用之后进行精灵绑定
- 支持自定义某些卡使用之后进行精灵绝育
- 自定义是否显示蛋的详情信息
- 各种卡设置为不同的材质
- 日志记录玩家某年某月某时某分某秒 使用了什么卡(方便溯源)
- 绝大部分gui界面支持自定义(技能和形态以及形态相关不支持设置具体位置 但支持gui标题和他的物品的name和lore的设置 主要是因为他的长度不确定性)

关于绑定判断的逻辑,我从本插件删除了,如果希望相片转换拦截绑定宝可梦,请下载白老板的相片插件的最新版或1.9.8及以上,又或者用青佬的PixelmonInfo的最新版,又或者搭配本人的另一款插件RePokeBind
一些提示:
1.自选形态卡 神兽形态卡 普通宝可梦形态卡都是用同一个黑名单系统
2.formDetail这张指定形态的自动绑定开关 和form是同一个开关
3.formDetail这张卡是op右键编辑选择形态 给普通玩家后 普通玩家选择形态卡对应的宝可梦来使用
4.关于绑定插件绑定本卡 请注意 绑定内容放在最下面 因为本卡 只匹配第一行lore 别替换第一行lore
5.卡的名称不允许相同 lore允许相同(2.6版本)
目前最新版删除了插件原本自带的绑定变量,如果想用绑定变量,请看本人的另一个变量插件

关于配置文件Config的部分:
YAML:
id: 339
data: 0
enableBind: true
mt:
  name: "&b梦特卡"
  lore:
    - "&e设置指定精灵为梦特"
shiny:
  name: "&b闪光卡"
  lore:
    - "&e设置指定精灵为闪光"
unShiny:
  name: "&b解闪光卡"
  lore:
    - "&e取消指定精灵的闪光状态"
maxLevel:
  name: "&b满级卡"
  lore:
    - "&e设置指定精灵为满级"
clearLevel:
  name: "&b等级清空卡"
  lore:
    - "&e清除指定精灵等级"
gender:
  name: "&b性别卡"
  lore:
    - "&e反转指定精灵的性别"
clearEvs:
  name: "&b努力值清空卡"
  lore:
    - "&e清除指定精灵努力值"
maxIvs:
  name: "&b个体6V卡"
  lore:
    - "&e给指定精灵6V"
anyIvs:
  name: "&b指定个体V卡"
  lore:
    - "&e给指定精灵指定V"
anyZeroIvs:
  name: "&b指定个体为0卡"
  lore:
    - "&b指定个体为0卡"
anyEvs:
  name: "&b指定努力值为满卡"
  lore:
    - "&e给指定精灵努力值为满"
anyGrowth:
  name: "&b自选体型卡"
  lore:
    - "&e给指定精灵指定体型"
rdGrowth:
  name: "&b随机体型卡"
  lore:
    - "&e让精灵修改随机体型"
anyNature:
  name: "&b指定性格卡"
  lore:
    - "&e让指定精灵指定性格"
rdNature:
  name: "&b随机性格卡"
  lore:
    - "&e让指定精灵随机性格"
form:
  name: "&b形态卡"
  lore:
    - "&e让指定精灵变成指定形态"
rdForm:
  name: "&b随机形态卡"
  lore:
    - "&e让指精灵变成随机形态"
formLegendary:
  name: "&b神兽形态卡"
  lore:
    - "&e让指定神兽变成指定形态"
formCommon:
  name: "&b普通宝可梦形态卡"
  lore:
    - "&e让普通宝可梦变成指定形态"
formDetail:
  name: "&b指定形态卡"
  lore:
    - "&e让指精灵变成指定形态"
    - "&eop右键打开选择宝可梦形态 然后给普通玩家使用即可"
move:
  name: "&b技能卡"
  lore:
    - "&e让指定精灵学习指定技能"
pokeBall:
  name: "&b改球卡"
  lore:
    - "&e让指定精灵修改球种"
bind:
  name: "&b绑定卡"
  lore:
    - "&e让指定精灵不可交易"
unbind:
  name: "&b解绑卡"
  lore:
    - "&e让指定精灵可交易"
breed:
  name: "&b绝育卡"
  lore:
    - "&e让指定精灵绝育"
unBreed:
  name: "&b解绝育卡"
  lore:
    - "&e让指定精灵可繁殖"
hatch:
  name: "&b秒孵卡"
  lore:
    - "&e让指定蛋秒孵化"

#是否显示蛋的详情信息 不显示则默认显示步数信息
eggDetail: false

#形态详情卡修改后 卡的lore
cardDetailDataLore:
  - "&e{pokemon}的{form}形态修改卡"
  - "&a形态编号:{slot}"

reloadMessage: "&b重载插件成功"

helpMessage:
  - "&f<-----======= §b热宝可梦卡§b §f=======----->"
  - "&e/rpc 玩家 [类型] 数量 §f- 给予指定的宝可梦卡"
  - "&e/rpc list §f- 查看卡的类型"
  - "&e/rpc reload §f- 重载插件"
cardListMessage:
  - "&7<&f-----======= &b热宝可梦卡&f =======-----&7>"
  - "&bmt&f梦特卡    &bshiny&f闪光卡"
  - "&bunShiny&f解闪光    &bmaxLevel&f满级卡"
  - "&bclearLevel&f等级清空卡    &bgender&f性别卡"
  - "&bclearEvs&f努力值清空    &bmaxIvs&f满V卡"
  - "&banyIvs&f任意V    &banyZeroIvs&f任意0V卡"
  - "&banyEvs&f任意努力值    &brdGrowth&f随机体型卡"
  - "&banyGrowth&f任意体型卡    &banyNature&f任意性格卡"
  - "&brdNature&f随机性格    &bform&f形态卡"
  - "&brdForm&f随机形态卡    &bformLegendary&f神兽形态卡"
  - "&bformCommon&f普通宝可梦形态    &bformDetail&f指定宝可梦形态卡"
  - "&bmove&f技能卡    &bpokeBall&f改球种卡"
  - "&bbind&f绑定卡    &bunbind&f解绑卡"
  - "&bbreed&f绝育卡    &bunBreed&f解绝育卡"
  - "&bhatch&f秒孵"

lore:
  - "&f"
  - "&a ▶ &b等级: &f%LEVEL% "
  - "&a ▶ &b个体信息"
  - "&f  ▪ &a血量:&f %IVS_HP% &a攻击:&f %IVS_Attack%"
  - "&f  ▪ &a速度:&f %IVS_Speed% &a防御:&f %IVS_Defence%"
  - "&f  ▪ &a特攻:&f %IVS_SpecialAttack% &a特防:&f %IVS_SpecialDefence%"
  - "&a ▶ &b努力值信息"
  - "&f  ▪ &a血量:&f %EVS_HP% &a攻击:&f %EVS_Attack%"
  - "&f  ▪ &a速度:&f %EVS_Speed% &a防御:&f %EVS_Defence%"
  - "&f  ▪ &a特攻:&f %EVS_SpecialAttack% &a特防:&f %EVS_SpecialDefence%"
  - "&a ▶ &b基础信息:"
  - "&f  ▪ &a闪光: &f%Shiny%"
  - "&f  ▪ &a特性: &f%Ability%"
  - "&f  ▪ &a性格: &f%Nature%"
  - "&f  ▪ &a体型: &f%Growth%"
  - "&f  ▪ &a性别: &f%Gender%"
  - "&f  ▪ &a绑定: &f%BIND%"
  - "&f  ▪ &a昵称: &f%Nick_Name%"
关于配置文件message.yml的部分:
YAML:
Message:
  mt: "&e已成功修改%pokemon%为梦特"
  shiny: "&e已成功修改%pokemon%为闪光"
  unShiny: "&e已成功取消%pokemon%闪光"
  maxLevel: "&e已成功修改%pokemon%为满级"
  clearLevel: "&e已成功清空%pokemon%等级"
  genderToMale: "&e原宝可梦性别为女,已成功为您转换为男"
  genderToFemale: "&e原宝可梦性别为男,已成功为您转换为女"
  clearEvs: "&e已成功清空%pokemon%的努力值"
  maxIvs: "&e已成功设置%pokemon%为6V"
  anyIvs: "&e已成功设置%pokemon%的%ivs%个体为V"
  anyZeroIvs: "&e已成功设置%pokemon%的%ivs%个体为0"
  anyEvs: "&e已成功设置%pokemon%的%evs%努力值为252"
  rdGrowth: "&e为你随机宝可梦体型为%growth%"
  anyGrowth: "&e已成功设置%pokemon%体型为%growth%"
  rdNature: "&e为宝可梦随机设置性格为%nature%"
  anyNature: "&e为宝可梦设置性格为%nature%"
  form: "&e为%pokemon%设置形态为%form%"
  formDetail: "&e设置卡修改为%pokemon%的%form%"
  rdForm: "&e为%pokemon%设置形态为%form%"
  formLegendary: "&e为神兽%pokemon%设置形态为%form%"
  formCommon: "&e为普通宝可梦%pokemon%设置形态为%form%"
  move: "&e为%pokemon%替换技能成功"
  pokeBall: "&e将%pokemon%的球种修改为%pokeball%!"
  bind: "&e为%pokemon%绑定成功!"
  unbind: "&e为%pokemon%解绑成功"
  breed: "&e您的%pokemon%绝育了!"
  unBreed: "&e您的%pokemon%重获生育能力!"
  hatch: "&e您的%pokemon%孵化成功了!"
Warn:
  mt: "&4%pokemon%已经是梦特"
  shiny: "&4%pokemon%已经是闪光"
  unShiny: "&4%pokemon%本就非闪光"
  maxLevel: "&4%pokemon%已经是满级"
  clearLevel: "&4%pokemon%已经为1级"
  gender: "&4%pokemon%没有性别之分!"
  clearEvs: "&4%pokemon%的努力值本就为0"
  maxIvs: "&4%pokemon%本就为6V"
  anyIvs: "&4%pokemon%的%ivs%个体本就是V"
  anyZeroIvs: "&4%pokemon%的%ivs%个体本就是0"
  anyEvs: "&4%pokemon%的%evs%努力值本就为252"
  anyGrowth: "&4%pokemon%体型本就为%growth%"
  anyNature: "&4%pokemon%性格本就为%nature%"
  form: "&4%pokemon%的形态本就为%form%"
  rdForm: "&4对不起%pokemon%没有任何特殊形态,随机不了!"
  formLegendary: "&4对不起,您选择的神兽%pokemon%本就是%form%!"
  formCommon: "&4对不起,您选择的普通宝可梦%pokemon%本就是%form%!!"
  formDetail: "&4对不起,您选中的这只宝可梦和您的形态卡不匹配!!"
  pokeBall: "&4%pokemon%的球种本就为%pokeball%!"
  bind: "&4%pokemon%本就绑定"
  unbind: "&4%pokemon%本就未绑定"
  breed: "&e您的%pokemon%本就绝育了!"
  unBreed: "&4您的%pokemon%本就没有被阉!"
  hatch: "&e您的宝可梦似乎不需要孵化!"
EventWarn:
  No510: "&4努力值不允许大于510!"
  NoMt: "&4对不起,%pokemon%没有mt!"
  NoMatchForm: "&4对不起%pokemon%的类型和您所选的卡的类型不匹配"
  NoTemporaryFrom: "&4不可以修改哦 这是一个原始形态或临时形态!"
ItemMessage:
  success: "&6RePokeCard : &c给予%player%%cardNum%张%cardName%卡"
  error: "&6RePokeCard : &c类型或者数量似乎不正确,请检查您的指令"
  noPlayer: "&6RePokeCard : &c玩家不在线或不存在!"
  noOP: "&6RePokeCard : &c对不起您不是op"
NoItem: "&4对不起,您的物品不足!"
以下是关于黑名单的配置文件
YAML:
blackList:
  mt:
    - "百变怪"
  anyIvs:
    - "百变怪"
  maxIvs:
    - "百变怪"
  form:
    - "百变怪"
blackMessage:
  mt: "§c不允许用卡片将%pokemon%修改为梦特!"
  anyIvs: "§c不允许用卡片将%pokemon%修改个体!"
  maxIvs: "§c不允许用卡片将%pokemon%修改为6V!"
  form: "§c%pokemon%的形态不允许修改"

其中 true为开启使用卡后自动绑定 false为不开启
YAML:
#这是设置哪个卡使用之后 自动绑定宝可梦的 让宝可梦无法交易
message: "§e您使用了这张卡,已为您自动绑定宝可梦"
mt: false
shiny: false
maxLevel: false
clearLevel: false
gender: false
clearEvs: false
maxIvs: true
anyIvs: true
anyEvs: false
rdGrowth: false
anyGrowth: false
anyNature: false
rdNature: false
form: false
rdForm : false
formLegendary: false
formCommon: false
move: false
pokeBall: false
hatch: false

其中 true为开启使用卡后自动绝育 false为不开启
YAML:
#这是设置哪个卡使用之后 自动绝育宝可梦的 让宝可梦无法繁殖
message: "§e您使用了这张卡,已为您自动绝育宝可梦"
mt: false
shiny: false
maxLevel: false
clearLevel: false
gender: false
clearEvs: false
maxIvs: false
anyIvs: false
anyEvs: false
rdGrowth: false
anyGrowth: false
anyNature: false
rdNature: false
form: false
rdForm : false
formLegendary: false
formCommon: false
move: false
pokeBall: false
hatch: false

以下是自定义gui的配置

YAML:
Gui:
  onlyGui:
    #mt修改界面
    mt:
      title: "&8梦特修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    shiny:
      title: "&8闪光修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    unShiny:
      title: "&8解闪修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    maxLevel:
      title: "&8满级修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    clearLevel:
      title: "&8等级清空修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    gender:
      title: "&8性别修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    clearEvs:
      title: "&8努力值清空界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    maxIvs:
      title: "&86v修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyZeroIvs:
      title: "&80V修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    rdGrowth:
      title: "&8随机修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    rdNature:
      title: "&8随机性格界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    rdForm:
      title: "&8随机形态界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    bind:
      title: "&8绑定界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    unbind:
      title: "&8解绑界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    breed:
      title: "&8绝育界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    unBreed:
      title: "&8解绝育界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    hatch:
      title: "&8秒孵界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyIvs:
      title: "&8任意个体界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyEvs:
      title: "&8任意努力值界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyGrowth:
      title: "&8任意体型界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyNature:
      title: "&8任意性格界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    form:
      title: "&8形态卡界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    formLegendary:
      title: "&8神兽形态卡界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    formCommon:
      title: "&8普通形态卡界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    formDetail:
      title: "&8形态详情修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    move:
      title: "&8宝可梦技能界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    pokeBall:
      title: "&8宝可梦球界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
  needNextHolder:
    anyZeroIvs:
      title: "&8选择一只项个体修改为0"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6  "
        - ""
      item:
        1:
          data: paper
          name: "&e修改HP"
          lore:
            - "&b修改HP"
        2:
          data: paper
          name: "&e修改攻击"
          lore:
            - "&b修改攻击"
        3:
          data: paper
          name: "&e修改防御"
          lore:
            - "&b修改防御"
        4:
          data: paper
          name: "&e修改特攻"
          lore:
            - "&b修改特攻"
        5:
          data: paper
          name: "&e修改特防"
          lore:
            - "&b修改特防"
        6:
          data: paper
          name: "&e修改速度"
          lore:
            - "&b修改速度"
    anyIvs:
      title: "&8选择一只项个体修改为31"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
      item:
        1:
          data: paper
          name: "&e修改HP"
          lore:
            - "&b修改HP"
        2:
          data: paper
          name: "&e修改攻击"
          lore:
            - "&b修改攻击"
        3:
          data: paper
          name: "&e修改防御"
          lore:
            - "&b修改防御"
        4:
          data: paper
          name: "&e修改特攻"
          lore:
            - "&b修改特攻"
        5:
          data: paper
          name: "&e修改特防"
          lore:
            - "&b修改特防"
        6:
          data: paper
          name: "&e修改速度"
          lore:
            - "&b修改速度"
    anyEvs:
      title: "&8选择一只项努力值修改为252"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
      item:
        1:
          data: paper
          name: "&e修改HP"
          lore:
            - "&b修改HP"
        2:
          data: paper
          name: "&e修改攻击"
          lore:
            - "&b修改攻击"
        3:
          data: paper
          name: "&e修改防御"
          lore:
            - "&b修改防御"
        4:
          data: paper
          name: "&e修改特攻"
          lore:
            - "&b修改特攻"
        5:
          data: paper
          name: "&e修改特防"
          lore:
            - "&b修改特防"
        6:
          data: paper
          name: "&e修改速度"
          lore:
            - "&b修改速度"
    anyGrowth:
      title: "&8选择你喜欢的体型吧"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - "  4 5 6  "
        - "  7 8 C   "
        - ""
      item:
        1:
          data: paper
          name: "&e修改为袖珍"
          lore:
            - "&e修改为袖珍"
        2:
          data: paper
          name: "&e修改迷你"
          lore:
            - "&e修改迷你"
        3:
          data: paper
          name: "&e修改侏儒"
          lore:
            - "&e修改侏儒"
        4:
          data: paper
          name: "&e修改娇小"
          lore:
            - "&e修改娇小"
        5:
          data: paper
          name: "&e修改普通"
          lore:
            - "&e修改普通"
        6:
          data: paper
          name: "&e修改高大"
          lore:
            - "&e修改高大"
        7:
          data: paper
          name: "&e修改巨人"
          lore:
            - "&e修改巨人"
        8:
          data: paper
          name: "&e修改庞大"
          lore:
            - "&e修改庞大"
        C:
          data: paper
          name: "&e修改巨大"
          lore:
            - "&e修改巨大"
    pokeBall:
      title: "&8选择你喜欢的球种吧"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - " 1234567  "
        - " 89ABCDE  "
        - " FGHIJKL   "
        - " MNOPQRS"
        - ""
      item:
        1:
          data: pixelmon_poke_ball
          name: "精灵球"
          lore:
            - ""
        2:
          data: pixelmon_great_ball
          name: "超级球"
          lore:
            - ""
        3:
          data: pixelmon_ultra_ball
          name: "高级球"
          lore:
            - ""
        4:
          data: pixelmon_master_ball
          name: "大师球"
          lore:
            - ""
        5:
          data: pixelmon_level_ball
          name: "等级球"
          lore:
            - ""
        6:
          data: pixelmon_moon_ball
          name: "月亮球"
          lore:
            - ""
        7:
          data: pixelmon_friend_ball
          name: "友友球"
          lore:
            - ""
        8:
          data: pixelmon_love_ball
          name: "甜蜜球"
          lore:
            - ""
        9:
          data: pixelmon_safari_ball
          name: "狩猎球"
          lore:
            - ""
        A:
          data: pixelmon_heavy_ball
          name: "沉重球"
          lore:
            - ""
        B:
          data: pixelmon_fast_ball
          name: "速度球"
          lore:
            - ""
        C:
          data: pixelmon_repeat_ball
          name: "重复球"
          lore:
            - ""
        D:
          data: pixelmon_timer_ball
          name: "计时球"
          lore:
            - ""
        E:
          data: pixelmon_nest_ball
          name: "巢穴球"
          lore:
            - ""
        F:
          data: pixelmon_net_ball
          name: "捕网球"
          lore:
            - ""
        G:
          data: pixelmon_dive_ball
          name: "潜水球"
          lore:
            - ""
        H:
          data: pixelmon_luxury_ball
          name: "豪华球"
          lore:
            - ""
        I:
          data: pixelmon_heal_ball
          name: "治愈球"
          lore:
            - ""
        J:
          data: pixelmon_dusk_ball
          name: "黑暗球"
          lore:
            - ""
        K:
          data: pixelmon_premier_ball
          name: "纪念球"
          lore:
            - ""
        L:
          data: pixelmon_sport_ball
          name: "竞赛球"
          lore:
            - ""
        M:
          data: pixelmon_quick_ball
          name: "先机球"
          lore:
            - ""

        N:
          data: pixelmon_park_ball
          name: "诱饵球"
          lore:
            - ""
        O:
          data: pixelmon_lure_ball
          name: "公园球"
          lore:
            - ""
        P:
          data: pixelmon_cherish_ball
          name: "贵重球"
          lore:
            - ""
        Q:
          data: pixelmon_gs_ball
          name: "GS球"
          lore:
            - ""
        R:
          data: pixelmon_beast_ball
          name: "究极球"
          lore:
            - ""
        S:
          data: pixelmon_dream_ball
          name: "梦境球"
          lore:
            - ""
    anyNature:
      title: "&8选择你需要的性格吧"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - " 1234567  "
        - " 89ABCDE  "
        - " FGHIJKL   "
        - " MNOP  "
        - ""
      item:
        1:
          data: paper
          name: "勤奋"
          lore:
            - ""
        2:
          data: paper
          name: "认真"
          lore:
            - ""
        3:
          data: paper
          name: "坦率"
          lore:
            - ""
        4:
          data: paper
          name: "害羞"
          lore:
            - ""
        5:
          data: paper
          name: "浮躁"
          lore:
            - ""
        6:
          data: paper
          name: "怕寂寞"
          lore:
            - ""
        7:
          data: paper
          name: "勇敢"
          lore:
            - ""
        8:
          data: paper
          name: "固执"
          lore:
            - ""
        9:
          data: paper
          name: "顽皮"
          lore:
            - ""
        A:
          data: paper
          name: "大胆"
          lore:
            - ""
        B:
          data: paper
          name: "悠闲"
          lore:
            - ""
        C:
          data: paper
          name: "淘气"
          lore:
            - ""
        D:
          data: paper
          name: "乐天"
          lore:
            - ""
        E:
          data: paper
          name: "胆小"
          lore:
            - ""
        F:
          data: paper
          name: "急躁"
          lore:
            - ""
        G:
          data: paper
          name: "爽朗"
          lore:
            - ""
        H:
          data: paper
          name: "天真"
          lore:
            - ""
        I:
          data: paper
          name: "内敛"
          lore:
            - ""
        J:
          data: paper
          name: "慢吞吞"
          lore:
            - ""
        K:
          data: paper
          name: "冷静"
          lore:
            - ""
        L:
          data: paper
          name: "马虎"
          lore:
            - ""
        M:
          data: paper
          name: "温和"
          lore:
            - ""

        N:
          data: paper
          name: "温顺"
          lore:
            - ""
        O:
          data: paper
          name: "自大"
          lore:
            - ""
        P:
          data: paper
          name: "慎重"
          lore:
            - ""
    move:
      title: "&8选择你需要的技能吧{page}"
      name: "&a{move}"
      lore:
        - "&e修改为{move}"
    form:
      title: "&8选择你需要的形态吧"
      name: "&a{form}"
      lore:
        - "&e修改为{form}"
    formLegendary:
      title: "&8选择你需要的神兽形态吧"
      name: "&a{form}"
      lore:
        - "&e修改为{form}"
    formCommon:
      title: "&8选择你需要的普通宝可梦形态吧"
      name: "&a{form}"
      lore:
        - "&e修改为{form}"
    formDetail:
      title: "&8选择你要指定的宝可梦形态吧"
      name: "&a{form}"
      lore:
        - "&e修改为{form}"Gui:
  onlyGui:
    #mt修改界面
    mt:
      title: "&8梦特修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    shiny:
      title: "&8闪光修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    unShiny:
      title: "&8解闪修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    maxLevel:
      title: "&8满级修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    clearLevel:
      title: "&8等级清空修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    gender:
      title: "&8性别修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    clearEvs:
      title: "&8努力值清空界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    maxIvs:
      title: "&86v修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyZeroIvs:
      title: "&80V修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    rdGrowth:
      title: "&8随机修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    rdNature:
      title: "&8随机性格界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    rdForm:
      title: "&8随机形态界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    bind:
      title: "&8绑定界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    unbind:
      title: "&8解绑界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    breed:
      title: "&8绝育界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    unBreed:
      title: "&8解绝育界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    hatch:
      title: "&8秒孵界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyIvs:
      title: "&8任意个体界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyEvs:
      title: "&8任意努力值界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyGrowth:
      title: "&8任意体型界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    anyNature:
      title: "&8任意性格界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    form:
      title: "&8形态卡界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    formLegendary:
      title: "&8神兽形态卡界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    formCommon:
      title: "&8普通形态卡界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    formDetail:
      title: "&8形态详情修改界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    move:
      title: "&8宝可梦技能界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
    pokeBall:
      title: "&8宝可梦球界面"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
  needNextHolder:
    anyZeroIvs:
      title: "&8选择一只项个体修改为0"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6  "
        - ""
      item:
        1:
          data: paper
          name: "&e修改HP"
          lore:
            - "&b修改HP"
        2:
          data: paper
          name: "&e修改攻击"
          lore:
            - "&b修改攻击"
        3:
          data: paper
          name: "&e修改防御"
          lore:
            - "&b修改防御"
        4:
          data: paper
          name: "&e修改特攻"
          lore:
            - "&b修改特攻"
        5:
          data: paper
          name: "&e修改特防"
          lore:
            - "&b修改特防"
        6:
          data: paper
          name: "&e修改速度"
          lore:
            - "&b修改速度"
    anyIvs:
      title: "&8选择一只项个体修改为31"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
      item:
        1:
          data: paper
          name: "&e修改HP"
          lore:
            - "&b修改HP"
        2:
          data: paper
          name: "&e修改攻击"
          lore:
            - "&b修改攻击"
        3:
          data: paper
          name: "&e修改防御"
          lore:
            - "&b修改防御"
        4:
          data: paper
          name: "&e修改特攻"
          lore:
            - "&b修改特攻"
        5:
          data: paper
          name: "&e修改特防"
          lore:
            - "&b修改特防"
        6:
          data: paper
          name: "&e修改速度"
          lore:
            - "&b修改速度"
    anyEvs:
      title: "&8选择一只项努力值修改为252"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - ""
        - "  4 5 6   "
        - ""
      item:
        1:
          data: paper
          name: "&e修改HP"
          lore:
            - "&b修改HP"
        2:
          data: paper
          name: "&e修改攻击"
          lore:
            - "&b修改攻击"
        3:
          data: paper
          name: "&e修改防御"
          lore:
            - "&b修改防御"
        4:
          data: paper
          name: "&e修改特攻"
          lore:
            - "&b修改特攻"
        5:
          data: paper
          name: "&e修改特防"
          lore:
            - "&b修改特防"
        6:
          data: paper
          name: "&e修改速度"
          lore:
            - "&b修改速度"
    anyGrowth:
      title: "&8选择你喜欢的体型吧"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - "  1 2 3  "
        - "  4 5 6  "
        - "  7 8 C   "
        - ""
      item:
        1:
          data: paper
          name: "&e修改为袖珍"
          lore:
            - "&e修改为袖珍"
        2:
          data: paper
          name: "&e修改迷你"
          lore:
            - "&e修改迷你"
        3:
          data: paper
          name: "&e修改侏儒"
          lore:
            - "&e修改侏儒"
        4:
          data: paper
          name: "&e修改娇小"
          lore:
            - "&e修改娇小"
        5:
          data: paper
          name: "&e修改普通"
          lore:
            - "&e修改普通"
        6:
          data: paper
          name: "&e修改高大"
          lore:
            - "&e修改高大"
        7:
          data: paper
          name: "&e修改巨人"
          lore:
            - "&e修改巨人"
        8:
          data: paper
          name: "&e修改庞大"
          lore:
            - "&e修改庞大"
        C:
          data: paper
          name: "&e修改巨大"
          lore:
            - "&e修改巨大"
    pokeBall:
      title: "&8选择你喜欢的球种吧"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - " 1234567  "
        - " 89ABCDE  "
        - " FGHIJKL   "
        - " MNOPQRS"
        - ""
      item:
        1:
          data: pixelmon_poke_ball
          name: "精灵球"
          lore:
            - ""
        2:
          data: pixelmon_great_ball
          name: "超级球"
          lore:
            - ""
        3:
          data: pixelmon_ultra_ball
          name: "高级球"
          lore:
            - ""
        4:
          data: pixelmon_master_ball
          name: "大师球"
          lore:
            - ""
        5:
          data: pixelmon_level_ball
          name: "等级球"
          lore:
            - ""
        6:
          data: pixelmon_moon_ball
          name: "月亮球"
          lore:
            - ""
        7:
          data: pixelmon_friend_ball
          name: "友友球"
          lore:
            - ""
        8:
          data: pixelmon_love_ball
          name: "甜蜜球"
          lore:
            - ""
        9:
          data: pixelmon_safari_ball
          name: "狩猎球"
          lore:
            - ""
        A:
          data: pixelmon_heavy_ball
          name: "沉重球"
          lore:
            - ""
        B:
          data: pixelmon_fast_ball
          name: "速度球"
          lore:
            - ""
        C:
          data: pixelmon_repeat_ball
          name: "重复球"
          lore:
            - ""
        D:
          data: pixelmon_timer_ball
          name: "计时球"
          lore:
            - ""
        E:
          data: pixelmon_nest_ball
          name: "巢穴球"
          lore:
            - ""
        F:
          data: pixelmon_net_ball
          name: "捕网球"
          lore:
            - ""
        G:
          data: pixelmon_dive_ball
          name: "潜水球"
          lore:
            - ""
        H:
          data: pixelmon_luxury_ball
          name: "豪华球"
          lore:
            - ""
        I:
          data: pixelmon_heal_ball
          name: "治愈球"
          lore:
            - ""
        J:
          data: pixelmon_dusk_ball
          name: "黑暗球"
          lore:
            - ""
        K:
          data: pixelmon_premier_ball
          name: "纪念球"
          lore:
            - ""
        L:
          data: pixelmon_sport_ball
          name: "竞赛球"
          lore:
            - ""
        M:
          data: pixelmon_quick_ball
          name: "先机球"
          lore:
            - ""

        N:
          data: pixelmon_park_ball
          name: "诱饵球"
          lore:
            - ""
        O:
          data: pixelmon_lure_ball
          name: "公园球"
          lore:
            - ""
        P:
          data: pixelmon_cherish_ball
          name: "贵重球"
          lore:
            - ""
        Q:
          data: pixelmon_gs_ball
          name: "GS球"
          lore:
            - ""
        R:
          data: pixelmon_beast_ball
          name: "究极球"
          lore:
            - ""
        S:
          data: pixelmon_dream_ball
          name: "梦境球"
          lore:
            - ""
    anyNature:
      title: "&8选择你需要的性格吧"
      slot:
        # 1代表宝可梦在背包的位置 以此类推
        - ""
        - " 1234567  "
        - " 89ABCDE  "
        - " FGHIJKL   "
        - " MNOP  "
        - ""
      item:
        1:
          data: paper
          name: "勤奋"
          lore:
            - ""
        2:
          data: paper
          name: "认真"
          lore:
            - ""
        3:
          data: paper
          name: "坦率"
          lore:
            - ""
        4:
          data: paper
          name: "害羞"
          lore:
            - ""
        5:
          data: paper
          name: "浮躁"
          lore:
            - ""
        6:
          data: paper
          name: "怕寂寞"
          lore:
            - ""
        7:
          data: paper
          name: "勇敢"
          lore:
            - ""
        8:
          data: paper
          name: "固执"
          lore:
            - ""
        9:
          data: paper
          name: "顽皮"
          lore:
            - ""
        A:
          data: paper
          name: "大胆"
          lore:
            - ""
        B:
          data: paper
          name: "悠闲"
          lore:
            - ""
        C:
          data: paper
          name: "淘气"
          lore:
            - ""
        D:
          data: paper
          name: "乐天"
          lore:
            - ""
        E:
          data: paper
          name: "胆小"
          lore:
            - ""
        F:
          data: paper
          name: "急躁"
          lore:
            - ""
        G:
          data: paper
          name: "爽朗"
          lore:
            - ""
        H:
          data: paper
          name: "天真"
          lore:
            - ""
        I:
          data: paper
          name: "内敛"
          lore:
            - ""
        J:
          data: paper
          name: "慢吞吞"
          lore:
            - ""
        K:
          data: paper
          name: "冷静"
          lore:
            - ""
        L:
          data: paper
          name: "马虎"
          lore:
            - ""
        M:
          data: paper
          name: "温和"
          lore:
            - ""

        N:
          data: paper
          name: "温顺"
          lore:
            - ""
        O:
          data: paper
          name: "自大"
          lore:
            - ""
        P:
          data: paper
          name: "慎重"
          lore:
            - ""
    move:
      title: "&8选择你需要的技能吧{page}"
      name: "&a{move}"
      lore:
        - "&e修改为{move}"
    form:
      title: "&8选择你需要的形态吧"
      name: "&a{form}"
      lore:
        - "&e修改为{form}"
    formLegendary:
      title: "&8选择你需要的神兽形态吧"
      name: "&a{form}"
      lore:
        - "&e修改为{form}"
    formCommon:
      title: "&8选择你需要的普通宝可梦形态吧"
      name: "&a{form}"
      lore:
        - "&e修改为{form}"
    formDetail:
      title: "&8选择你要指定的宝可梦形态吧"
      name: "&a{form}"
      lore:
        - "&e修改为{form}"

以下为giveItemDataItem的配置文件 如果你想为每张卡设置不同的材质 把enableData设置为true 并且在data里修改你想要的物品的数字id或者英文id

YAML:
#是否开启特殊材质 false为不开启 true为开启
mt:
  enableData: false
  data: paper
shiny:
  enableData: false
  data: paper
unShiny:
  enableData: false
  data: paper
maxLevel:
  enableData: false
  data: paper
clearLevel:
  enableData: false
  data: paper
gender:
  enableData: false
  data: paper
clearEvs:
  enableData: false
  data: paper
maxIvs:
  enableData: false
  data: paper
anyIvs:
  enableData: false
  data: paper
anyZeroIvs:
  enableData: false
  data: paper
anyEvs:
  enableData: false
  data: paper
rdGrowth:
  enableData: false
  data: paper
anyGrowth:
  enableData: false
  data: paper
anyNature:
  enableData: false
  data: paper
rdNature:
  enableData: false
  data: paper
form:
  enableData: false
  data: paper
rdForm:
  enableData: false
  data: paper
formLegendary:
  enableData: false
  data: paper
formCommon:
  enableData: false
  data: paper
formDetail:
  enableData: false
  data: paper
move:
  enableData: false
  data: paper
pokeBall:
  enableData: false
  data: paper
bind:
  enableData: false
  data: paper
unbind:
  enableData: false
  data: paper
breed:
  enableData: false
  data: paper
unBreed:
  enableData: false
  data: paper
hatch:
  enableData: false
  data: paper

以下是commands.yml文件内容
YAML:
#使用xx卡后执行自定义命令 方便你做一些操作 比如搭配给成就点数
mt:
  enable: true
  commands:
    - "msg %player% 恭喜你使用了这张卡"
shiny:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
UnShiny:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
maxLevel:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
clearLevel:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
gender:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
clearEvs:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
maxIvs:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
anyIvs:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
anyZeroIvs:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
anyEvs:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
rdGrowth:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
anyGrowth:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
anyNature:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
rdNature:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
form:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
rdForm:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
formLegendary:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
formCommon:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
formDetail:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
move:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
pokeBall:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
bind:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
unbind:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
breed:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
unBreed:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
hatch:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
Ability:
  enable: false
  commands:
    - "msg %player% 恭喜你使用了这张卡"
作者
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最新更新

  1. 修复2.8版本重构后 对努力值最高为510判断有误

    修复2.8版本重构后 对努力值最高为510判断有误
  2. 修复不匹配的大小写导致没有lore

    修复不匹配的大小写导致没有lore
  3. 1.16又改了改 卡片名称大小写不用严格了

    1.16又改了改 卡片名称大小写不用严格了

最新评论

太酷辣 超级好用 包支持的
希望能支持1.16.5
SwagRee
SwagRee
支持了 瓜哥友情支持
为什么我点开确实菜单
牛逼!!!
丝袜收到了,卖家发货很快,物流也非常给力,客服服务态度极好,很有耐心、给人一种亲切感,好喜欢。还有包装精美,高端大气上档次;看得出来商家很用心。老板,我要跟你说说心里话。我以前在别的店铺买东西,从来都是默认好评的,反正又不会扣的信用,所以就没管过。但是这次在你这里买东西,改变了我的看法和认知。你听我慢慢说,我只说100个字,老板家的宝贝非常不错,性价比高,客服妹子又热情。嗯,路过的网友看到这个评价不要奇怪,不好的宝贝我不会给评价的!
丝袜收到了,卖家发货很快,物流也非常给力,客服服务态度极好,很有耐心、给人一种亲切感,好喜欢。还有包装精美,高端大气上档次;看得出来商家很用心。老板,我要跟你说说心里话。我以前在别的店铺买东西,从来都是默认好评的,反正又不会扣的信用,所以就没管过。但是这次在你这里买东西,改变了我的看法和认知。你听我慢慢说,我只说100个字,老板家的宝贝非常不错,性价比高,客服妹子又热情。嗯,路过的网友看到这个评价不要奇怪,不好的宝贝我不会给评价的!
希望能支持1.16.5
SwagRee
SwagRee
支持了 瓜哥友情支持
作者看到,那不能兼容下1.16.5宝可梦模组
SwagRee
SwagRee
支持了 瓜哥友情支持
牛逼 功能拉满
太顶级了,这个插件我愿称之为我的高潮利器!
用完就高潮了~