- ◆ 支持核心
- CatServer
- ◆ 插件前置
- Vault,PlayerPoints,PokemonInfo
花费金币或者点券或者一起进行对宝可梦训练
当宝可梦的个体达到31或者努力值达到252的时候,就会执行指令
唯一指令 tpt open -打开
当宝可梦的个体达到31或者努力值达到252的时候,就会执行指令
唯一指令 tpt open -打开
YAML:
GameSetting:
IV:
Money: 0
Point: 10
Max: 10
Min: 5
Command: "kill %player%"
EV:
Money: 10000
Point: 0
Max: 10
Min: 5
Command: "kill %player%"
Titles:
MainMenuTitle: "&d宝可梦训练!!!"
IVorEVTitle: "&e请为%pokemon%选择要锻炼的个体或者努力"
ValueTitle: "&e请为%pokemon%选择要锻炼的能力"
Items:
EV:
Material: "REDSTONE"
DisplayName: "锻炼努力值"
Lore:
- "花费xx金币锻炼努力值"
IV:
Material: "STONE"
DisplayName: "锻炼个体值"
Lore:
- "花费xx点券锻炼个体值"
HP:
Material: "PIXELMON_POKE_BALL"
DisplayName: "锻炼生命"
Lore:
- "锻炼生命"
Attack:
Material: "PIXELMON_POKE_BALL"
DisplayName: "锻炼攻击"
Lore:
- "锻炼攻击"
Defense:
Material: "PIXELMON_POKE_BALL"
DisplayName: "锻炼防御"
Lore:
- "锻炼防御"
SpecialAttack:
Material: "PIXELMON_POKE_BALL"
DisplayName: "锻炼特攻"
Lore:
- "锻炼特攻"
SpecialDefense:
Material: "PIXELMON_POKE_BALL"
DisplayName: "锻炼特防"
Lore:
- "锻炼特防"
Speed:
Material: "PIXELMON_POKE_BALL"
DisplayName: "锻炼速度"
Lore:
- "锻炼速度"
Msg:
MoneyNotEnough: "&c你的金币不够"
PointNotEnough: "&c你的点券不够"
IVFull: "&c这只宝可梦改项个体满了"
EVFull: "&c这只宝可梦努力满了"
What: "&a%pokemon%的%v%提升了"