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Bukkit PixelCard - 重铸1.21.1多功能宝可梦卡片插件! 1.0.6

没有购买权限 (1 金锭)
◆ 支持核心
Spigot
◆ 插件前置
PixelCore
◆ 游戏版本
1.21.1

相关卡片系列:​

卡片 ID效果
shiny设为闪光形态
maxlevel升至 Lv.100
resetlevel重置为 Lv.1
max_iv所有个体值设为 31
iv_reset个体值清零
iv_custom自由设置每项 IV(0~31)
ev_reset清空努力值
ev_custom自由分配 EV(≤510)
nature更改性格
gender修改性别
hidden_ability启用隐藏特性
move自选任意技能
form_change切换形态
palette更换皮肤外观
pokeball更换精灵球种类
unbind解除特殊球绑定
bind绑定到玩家账户
hatch立即孵化蛋
size调整体型大小

指令功能说明权限要求使用示例
/pixelcard give <玩家> <卡片ID> <数量>向指定玩家发放指定数量的功能卡片pixelcard.give
(默认仅 OP)
/pixelcard give Steve shiny 1
→ 给 Steve 发 1 张闪光卡
/pixelcard list查看所有可用卡片列表
(玩家可点击直接领取)
pixelcard.list
(默认仅OP)
/pixelcard list
→ 显示带交互按钮的卡片菜单
/pixelcard reload重载插件配置文件
(包括卡片名称、描述、黑名单等)
pixelcard.reload
(默认仅 OP)
/pixelcard reload
→ 无需重启服务器即可应用新配置
YAML:
cards:
  shiny:
    icon: PAPER
    name: "&b闪光卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦设为闪光形态。"

  maxlevel:
    icon: PAPER
    name: "&d满级卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦将其等级设为 &cLv.100&7。"

  ev_reset:
    icon: PAPER
    name: "&e努力值清空卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦将清空其所有努力值(EV)。"
      - "&c⚠ 此操作不可逆!"

  iv_reset:
    icon: PAPER
    name: "&5个体值清空卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦将重置其所有个体值(IV)为 0。"
      - "&c⚠ 此操作不可逆!属性将大幅下降!"

  max_iv:
    icon: PAPER
    name: "&6满个体卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦将其所有个体值(IV)设为 &f31&7(最大值)。"
      - "&a✨ 完美基因,天生强者!"

  gender:
    icon: PAPER
    name: "&d性别修改卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后选择新性别。"
      - "&c⚠ 部分宝可梦无法更改性别!"

  nature:
    icon: PAPER
    name: "&a性格卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后选择新性格。"

  iv_custom:
    icon: PAPER
    name: "&b自选个体值卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后可 &f自由设置每项个体值(0~31)&7。"
      - "&c请谨慎使用,数值过高可能影响平衡!"

  ev_custom:
    icon: PAPER
    name: "&d自选努力值卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后可 &f自由分配努力值(总和 ≤ 510,单项 ≤ 252)&7。"
      - "&a✅ 符合官方规则,安全使用!"

  size:
    icon: PAPER
    name: "&d任意体型卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后可修改自定义体型。"

  hatch:
    icon: PAPER
    name: "&b秒孵卡"
    lore:
      - "&7对宝可梦蛋使用,"
      - "&a立即完成孵化!"

  bind:
    icon: PAPER
    name: "&e绑定卡"
    lore:
      - "&7对已捕捉的宝可梦使用,"
      - "&a将其永久绑定到你名下。"

  move:
    icon: PAPER
    name: "&d自选技能卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后可 &f自由选择任意技能&7。"

  form_change:
    icon: PAPER
    name: "&5形态修改卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后可 &f自由切换其可用形态&7。"

  palette:
    icon: PAPER
    name: "&b皮肤修改卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后可 &f切换其可用外观皮肤&7。"

  pokeball:
    icon: PAPER
    name: "&e球种修改卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后可 &f将其更换为任意可用精灵球&7。"

  unbind:
    icon: PAPER
    name: "&d解除绑定卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击已绑定特殊球的宝可梦,"
      - "&f将其恢复为普通精灵球(如原初球)&7。"

  resetlevel:
    icon: PAPER
    name: "&5等级清空卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后将其 &f等级重置为1级&7,"
      - "&c注意:努力值、技能、个体值将保留。"

  hidden_ability:
    icon: PAPER
    name: "&d梦特卡"
    lore:
      - "&7右键打开队伍界面,"
      - "&7点击宝可梦后将其特性 &f切换为隐藏特性&7。"
      - "&c若该宝可梦无隐藏特性,则无效。"
gui:
  main:
    title: "&8我的宝可梦队伍"
    size: 45
  titles:
    shiny: "&7点击设为闪光!"
    maxlevel: "&7点击升到满级!"
    ev_reset: "&7点击清空努力值(不可逆)"
    iv_reset: "&7重置个体值?确定吗?"
    max_iv: "&7完美个体!点击应用"
    gender: "&7选择新性别"
    nature: "&7更改性格"
    iv_custom: "&7自定义个体值(0~31)"
    ev_custom: "&7分配努力值(≤510)"
    size_custom: "&7调整体型大小"
    move_custom: "&7编辑技能列表"
    form_change: "&7切换形态"
    palette: "&7更换皮肤外观"
    poke_ball: "&7更换精灵球"
    unbind: "&7解除特殊球绑定"
    level_reset: "&7重置等级"
    hidden_ability: "&7启用隐藏特性"
    instant_hatch: "&7立即孵化蛋!"
    bind: "&7绑定到你的账户"
#禁止卡片对宝可梦使用黑名单列表
card_blacklists:
  shiny:
    - "Ditto"
  maxlevel:
    - "Ditto"
  ev_reset:
    - "Ditto"
  iv_reset:
    - "Ditto"
  max_iv:
    - "Ditto"
  gender:
    - "Ditto"
  nature:
    - "Ditto"
  iv_custom:
    - "Ditto"
  ev_custom:
    - "Ditto"
  size:
    - "Ditto"
  hatch:
    - "Ditto"
  bind:
    - "Ditto"
  move:
    - "Ditto"
  form_change:
    - "Ditto"
  palette:
    - "Ditto"
  pokeball:
    - "Ditto"
  unbind:
    - "Ditto"
  resetlevel:
    - "Ditto"
  hidden_ability:
    - "Ditto"
next-card-id: 1001