- ◆ 支持核心
- Spigot
- ◆ 插件前置
- PixelCore
- ◆ 游戏版本
- 1.21.1
相关卡片系列:
| 卡片 ID | 效果 |
|---|---|
| shiny | 设为闪光形态 |
| maxlevel | 升至 Lv.100 |
| resetlevel | 重置为 Lv.1 |
| max_iv | 所有个体值设为 31 |
| iv_reset | 个体值清零 |
| iv_custom | 自由设置每项 IV(0~31) |
| ev_reset | 清空努力值 |
| ev_custom | 自由分配 EV(≤510) |
| nature | 更改性格 |
| gender | 修改性别 |
| hidden_ability | 启用隐藏特性 |
| move | 自选任意技能 |
| form_change | 切换形态 |
| palette | 更换皮肤外观 |
| pokeball | 更换精灵球种类 |
| unbind | 解除特殊球绑定 |
| bind | 绑定到玩家账户 |
| hatch | 立即孵化蛋 |
| size | 调整体型大小 |
| 指令 | 功能说明 | 权限要求 | 使用示例 |
|---|---|---|---|
| /pixelcard give <玩家> <卡片ID> <数量> | 向指定玩家发放指定数量的功能卡片 | pixelcard.give (默认仅 OP) | /pixelcard give Steve shiny 1 → 给 Steve 发 1 张闪光卡 |
| /pixelcard list | 查看所有可用卡片列表 (玩家可点击直接领取) | pixelcard.list (默认仅OP) | /pixelcard list → 显示带交互按钮的卡片菜单 |
| /pixelcard reload | 重载插件配置文件 (包括卡片名称、描述、黑名单等) | pixelcard.reload (默认仅 OP) | /pixelcard reload → 无需重启服务器即可应用新配置 |
YAML:
cards:
shiny:
icon: PAPER
name: "&b闪光卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦设为闪光形态。"
maxlevel:
icon: PAPER
name: "&d满级卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦将其等级设为 &cLv.100&7。"
ev_reset:
icon: PAPER
name: "&e努力值清空卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦将清空其所有努力值(EV)。"
- "&c⚠ 此操作不可逆!"
iv_reset:
icon: PAPER
name: "&5个体值清空卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦将重置其所有个体值(IV)为 0。"
- "&c⚠ 此操作不可逆!属性将大幅下降!"
max_iv:
icon: PAPER
name: "&6满个体卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦将其所有个体值(IV)设为 &f31&7(最大值)。"
- "&a✨ 完美基因,天生强者!"
gender:
icon: PAPER
name: "&d性别修改卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后选择新性别。"
- "&c⚠ 部分宝可梦无法更改性别!"
nature:
icon: PAPER
name: "&a性格卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后选择新性格。"
iv_custom:
icon: PAPER
name: "&b自选个体值卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后可 &f自由设置每项个体值(0~31)&7。"
- "&c请谨慎使用,数值过高可能影响平衡!"
ev_custom:
icon: PAPER
name: "&d自选努力值卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后可 &f自由分配努力值(总和 ≤ 510,单项 ≤ 252)&7。"
- "&a✅ 符合官方规则,安全使用!"
size:
icon: PAPER
name: "&d任意体型卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后可修改自定义体型。"
hatch:
icon: PAPER
name: "&b秒孵卡"
lore:
- "&7对宝可梦蛋使用,"
- "&a立即完成孵化!"
bind:
icon: PAPER
name: "&e绑定卡"
lore:
- "&7对已捕捉的宝可梦使用,"
- "&a将其永久绑定到你名下。"
move:
icon: PAPER
name: "&d自选技能卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后可 &f自由选择任意技能&7。"
form_change:
icon: PAPER
name: "&5形态修改卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后可 &f自由切换其可用形态&7。"
palette:
icon: PAPER
name: "&b皮肤修改卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后可 &f切换其可用外观皮肤&7。"
pokeball:
icon: PAPER
name: "&e球种修改卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后可 &f将其更换为任意可用精灵球&7。"
unbind:
icon: PAPER
name: "&d解除绑定卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击已绑定特殊球的宝可梦,"
- "&f将其恢复为普通精灵球(如原初球)&7。"
resetlevel:
icon: PAPER
name: "&5等级清空卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后将其 &f等级重置为1级&7,"
- "&c注意:努力值、技能、个体值将保留。"
hidden_ability:
icon: PAPER
name: "&d梦特卡"
lore:
- "&7右键打开队伍界面,"
- "&7点击宝可梦后将其特性 &f切换为隐藏特性&7。"
- "&c若该宝可梦无隐藏特性,则无效。"
gui:
main:
title: "&8我的宝可梦队伍"
size: 45
titles:
shiny: "&7点击设为闪光!"
maxlevel: "&7点击升到满级!"
ev_reset: "&7点击清空努力值(不可逆)"
iv_reset: "&7重置个体值?确定吗?"
max_iv: "&7完美个体!点击应用"
gender: "&7选择新性别"
nature: "&7更改性格"
iv_custom: "&7自定义个体值(0~31)"
ev_custom: "&7分配努力值(≤510)"
size_custom: "&7调整体型大小"
move_custom: "&7编辑技能列表"
form_change: "&7切换形态"
palette: "&7更换皮肤外观"
poke_ball: "&7更换精灵球"
unbind: "&7解除特殊球绑定"
level_reset: "&7重置等级"
hidden_ability: "&7启用隐藏特性"
instant_hatch: "&7立即孵化蛋!"
bind: "&7绑定到你的账户"
#禁止卡片对宝可梦使用黑名单列表
card_blacklists:
shiny:
- "Ditto"
maxlevel:
- "Ditto"
ev_reset:
- "Ditto"
iv_reset:
- "Ditto"
max_iv:
- "Ditto"
gender:
- "Ditto"
nature:
- "Ditto"
iv_custom:
- "Ditto"
ev_custom:
- "Ditto"
size:
- "Ditto"
hatch:
- "Ditto"
bind:
- "Ditto"
move:
- "Ditto"
form_change:
- "Ditto"
palette:
- "Ditto"
pokeball:
- "Ditto"
unbind:
- "Ditto"
resetlevel:
- "Ditto"
hidden_ability:
- "Ditto"
next-card-id: 1001