- ◆ 支持核心
- Arclight
- ◆ 插件前置
- Cobblemon
- ◆ 游戏版本
- 1.21.1
YAML:
# 祭坛配置
altars:
# 时空祭坛 - 召唤阿尔宙斯
spacetime_altar:
# 祭坛显示名称
display-name: "&d&l时空祭坛"
# 祭坛类型(用于标识)
type: "spacetime"
# 召唤的宝可梦
pokemon: "Arceus"
# 宝可梦等级
level: 100
# 是否为闪光
shiny: false
# 消耗的物品
cost:
material: "DIAMOND"
amount: 1
display-name: "&b钻石"
# 召唤成功率 (0-100)
success-rate: 30
# 冷却时间(秒)
cooldown: 3600
# 成功特效
effects:
particle: "END_ROD"
particle-count: 200
sound: "ENTITY_ENDER_DRAGON_GROWL"
sound-volume: 2.0
sound-pitch: 0.5
# 消息
messages:
success: "&a&l成功!&r &e你召唤了创世神 &b&lArceus&e!"
fail: "&c&l失败!&r &7祭坛的力量不够..."
no-item: "&c你需要 &e{amount} 个{item} &c才能激活时空祭坛!"
cooldown: "&c时空祭坛正在冷却中,剩余: &e{time}"
# 雷泣神社 - 召唤闪电鸟
thunder_shrine:
display-name: "&e&l雷泣神社"
type: "thunder"
pokemon: "Zapdos"
level: 70
shiny: false
cost:
material: "DIAMOND"
amount: 1
display-name: "&e钻石"
success-rate: 40
cooldown: 1800
effects:
particle: "ELECTRIC_SPARK"
particle-count: 150
sound: "ENTITY_LIGHTNING_BOLT_THUNDER"
sound-volume: 1.5
sound-pitch: 1.0
messages:
success: "&e&l雷霆降临!&r &6你召唤了 &e&lZapdos&6!"
fail: "&c&l失败!&r &7雷电之力不稳定..."
no-item: "&c你需要 &e{amount} 个{item} &c才能激活雷泣神社!"
cooldown: "&c雷泣神社正在冷却中,剩余: &e{time}"
# 炽炎神社 - 召唤火焰鸟
flame_shrine:
display-name: "&c&l炽炎神社"
type: "flame"
pokemon: "Moltres"
level: 70
shiny: false
cost:
material: "DIAMOND"
amount: 1
display-name: "&c钻石"
success-rate: 40
cooldown: 1800
effects:
particle: "FLAME"
particle-count: 150
sound: "ENTITY_BLAZE_SHOOT"
sound-volume: 1.5
sound-pitch: 0.8
messages:
success: "&c&l烈焰燃烧!&r &6你召唤了 &c&lMoltres&6!"
fail: "&c&l失败!&r &7火焰之力不足..."
no-item: "&c你需要 &e{amount} 个{item} &c才能激活炽炎神社!"
cooldown: "&c炽炎神社正在冷却中,剩余: &e{time}"
# 寒洌神社 - 召唤急冻鸟
ice_shrine:
display-name: "&b&l寒洌神社"
type: "ice"
pokemon: "Articuno"
level: 70
shiny: false
cost:
material: "DIAMOND"
amount: 1
display-name: "&b钻石"
success-rate: 40
cooldown: 1800
effects:
particle: "SNOWFLAKE"
particle-count: 150
sound: "BLOCK_GLASS_BREAK"
sound-volume: 1.5
sound-pitch: 0.5
messages:
success: "&b&l寒冰降临!&r &6你召唤了 &b&lArticuno&6!"
fail: "&c&l失败!&r &7冰霜之力消散..."
no-item: "&c你需要 &e{amount} 个{item} &c才能激活寒洌神社!"
cooldown: "&c寒洌神社正在冷却中,剩余: &e{time}"
# 全局设置
settings:
# 是否广播召唤成功
broadcast-success: true
# 广播消息格式
broadcast-message: "&7[&6睡之祭坛&7] &e玩家 &a{player} &e在 &b{altar} &e成功召唤了 &d{pokemon}&e!"
# 失败是否消耗物品
consume-on-fail: true
# 调试模式
debug: false
# 消息前缀
prefix: "&7[&6睡之祭坛&7] &r"


