- ◆ 支持核心
- Arclight
- ◆ 插件前置
- 方可梦
- ◆ 游戏版本
- 1.21.1
支持数据库,好玩的奇迹交换功能!
cobblemonwondertrade query 交换池子
CobblemonWonderTrade refresh 重置交换池子
CobblemonWonderTrade select 打开交换界面
CobblemonWonderTrade reload 重载插件
cobblemonwondertrade query 交换池子
CobblemonWonderTrade refresh 重置交换池子
CobblemonWonderTrade select 打开交换界面
CobblemonWonderTrade reload 重载插件
代码:
playerDatabase:
# 不开启则使用sqlite
enable: false
host: localhost
port: 3306
user: root
password: root
database: minecraft
table: cobblemon_wonder_trade_player_data
mysql:
# 不开启则使用sqlite
enable: false
host: localhost
port: 3306
user: root
password: root
database: minecraft
# 精灵池
pool:
# 精灵数量
count: 100
# 初始刷新概率
percentages:
# 闪光 (叠加下方)
shiny: 0.05
# 神兽
legendary: 0.05
# 幻兽
mythical: 0.05
# 异兽
ultra_beast: 0.05
# 悖谬
paradox: 0.05
# 刷新间隔 (天)
refreshDuration: 7
#黑名单
blacklist:
- "阿尔宙斯"
# 提交精灵限制
limit:
# >=
ivsProgress: 0
# >=
evsProgress: 0
# 范围
level: 1-100
# 金钱
money: 1000
# 冷却设置 取第一个满足条件的
cooldowns:
- permission: "cobblemonwondertrade.vip3"
value: 100
- permission: "cobblemonwondertrade.vip2"
value: 150
- permission: "cobblemonwondertrade.vip1"
value: 200
# 这是默认的, 放最后
- value: 300
gui:
query:
title: "&6&l奇迹交换池"
layout:
- "#########"
- "#@@@@@@@#"
- "#@@@@@@@#"
- "#@@@@@@@#"
- "#@@@@@@@#"
- "P#######N"
icons:
'#':
material: "GRAY_STAINED_GLASS_PANE"
name: "&a我只是一个边界"
'@':
# 别管这个,会被替换成精灵图标
material: "APPLE"
name: "&f%pokemon%"
lore:
- "&6精灵名称: &e %pokemon%"
- "&a ▶ &b个体信息&f( %ivsProgress%% )"
- "&f ▪ &a血量:&f %ivHp% &a攻击:&f %ivAttack% &a防御:&f %ivDefence%"
- "&f ▪ &a速度:&f %ivSpeed% &a特攻:&f %ivSpAttack% &a特防:&f %ivSpDefence%"
- "&a ▶ &b努力值信息&f( %evsProgress%% )"
- "&f ▪ &a血量:&f %evHp% &a攻击:&f %evAttack% &a防御:&f %evDefence%"
- "&f ▪ &a速度:&f %evSpeed% &a特攻:&f %evSpAttack% &a特防:&f %evSpDefence%"
- "&a ▶ &b基础信息( &fLv.%level% )"
- "&f ▪ &a闪光: &f%shiny%"
- "&f ▪ &a性别: &f%gender%"
- "&f ▪ &a特性: &f%ability%"
- "&f ▪ &a性格: &f%nature%"
'P':
material: "ARROW"
name: "&f上一页"
'N':
material: 'ARROW'
name: "&f下一页"
select:
title: "&6&l奇迹交换"
layout:
- "#########"
- "#@@@A@@@#"
- "#########"
icons:
'#':
material: "GRAY_STAINED_GLASS_PANE"
name: "&a我只是一个边界"
'@':
# 别管这个,会被替换成精灵图标
material: "APPLE"
name: "&f%pokemon%"
lore:
- "&6精灵名称: &e %pokemon%"
- "&a ▶ &b个体信息&f( %ivsProgress%% )"
- "&f ▪ &a血量:&f %ivHp% &a攻击:&f %ivAttack% &a防御:&f %ivDefence%"
- "&f ▪ &a速度:&f %ivSpeed% &a特攻:&f %ivSpAttack% &a特防:&f %ivSpDefence%"
- "&a ▶ &b努力值信息&f( %evsProgress%% )"
- "&f ▪ &a血量:&f %evHp% &a攻击:&f %evAttack% &a防御:&f %evDefence%"
- "&f ▪ &a速度:&f %evSpeed% &a特攻:&f %evSpAttack% &a特防:&f %evSpDefence%"
- "&a ▶ &b基础信息( &fLv.%level% )"
- "&f ▪ &a闪光: &f%shiny%"
- "&f ▪ &a性别: &f%gender%"
- "&f ▪ &a特性: &f%ability%"
- "&f ▪ &a性格: &f%nature%"
'A':
material: "BOOK"
name: "&6&l奇迹交换池"
confirm:
title: "&c&l交换确认"
layout:
- "@ AB"
icons:
'@':
# 别管这个,会被替换成精灵图标
material: "APPLE"
name: "&f%pokemon%"
lore:
- "&6精灵名称: &e %pokemon%"
- "&a ▶ &b个体信息&f( %ivsProgress%% )"
- "&f ▪ &a血量:&f %ivHp% &a攻击:&f %ivAttack% &a防御:&f %ivDefence%"
- "&f ▪ &a速度:&f %ivSpeed% &a特攻:&f %ivSpAttack% &a特防:&f %ivSpDefence%"
- "&a ▶ &b努力值信息&f( %evsProgress%% )"
- "&f ▪ &a血量:&f %evHp% &a攻击:&f %evAttack% &a防御:&f %evDefence%"
- "&f ▪ &a速度:&f %evSpeed% &a特攻:&f %evSpAttack% &a特防:&f %evSpDefence%"
- "&a ▶ &b基础信息( &fLv.%level% )"
- "&f ▪ &a闪光: &f%shiny%"
- "&f ▪ &a性别: &f%gender%"
- "&f ▪ &a特性: &f%ability%"
- "&f ▪ &a性格: &f%nature%"
'A':
material: "GREEN_STAINED_GLASS_PANE"
name: "&a确认交换"
'B':
material: "RED_STAINED_GLASS_PANE"
name: "&c取消交换"
代码:
broadcast: "&7[&f系统&7] &a玩家 &f{0} &a在奇迹交换内提交了 &f{1} &a交换到了 &f{2} &a恭喜他吧!"
cooldown: "&7[&f系统&7] &c您还有 &f{0} &c秒才可以奇迹交换!"
not-same-pokemon: "&7[&f系统&7] &c你的宝可梦位置有变化, 操作不合法!"
not-enough-money: "&7[&f系统&7] &c您缺少 &f{0} &c金钱才可以奇迹交换!"
invalid: "&7[&f系统&7] &c您提交精灵不满足奇迹交换!"
reload: "&7[&f系统&7] &c重载完成!"
refresh: "&7[&f系统&7] &c已重置精灵池!"